[FEM] Add rigid body constraint
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committed by
Chris Hennes
parent
acecc2c435
commit
cefbb17c17
82
src/Mod/Fem/App/FemConstraintRigidBody.cpp
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82
src/Mod/Fem/App/FemConstraintRigidBody.cpp
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/***************************************************************************
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* Copyright (c) 2022 Ajinkya Dahale <dahale.a.p@gmail.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "FemConstraintRigidBody.h"
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using namespace Fem;
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PROPERTY_SOURCE(Fem::ConstraintRigidBody, Fem::Constraint)
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ConstraintRigidBody::ConstraintRigidBody()
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{
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ADD_PROPERTY(xRefNode,(0.0));
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ADD_PROPERTY(yRefNode,(0.0));
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ADD_PROPERTY(zRefNode,(0.0));
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ADD_PROPERTY(xDisplacement,(0.0));
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ADD_PROPERTY(yDisplacement,(0.0));
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ADD_PROPERTY(zDisplacement,(0.0));
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ADD_PROPERTY(xRotation,(0.0));
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ADD_PROPERTY(yRotation,(0.0));
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ADD_PROPERTY(zRotation,(0.0));
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ADD_PROPERTY(xLoad,(0.0));
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ADD_PROPERTY(yLoad,(0.0));
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ADD_PROPERTY(zLoad,(0.0));
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ADD_PROPERTY(xMoment,(0.0));
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ADD_PROPERTY(yMoment,(0.0));
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ADD_PROPERTY(zMoment,(0.0));
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ADD_PROPERTY(DefineRefNode,(1));
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// For drawing the icons
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ADD_PROPERTY_TYPE(Points,(Base::Vector3d()),"ConstraintRigidBody",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Points where symbols are drawn");
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ADD_PROPERTY_TYPE(Normals,(Base::Vector3d()),"ConstraintRigidBody",App::PropertyType(App::Prop_ReadOnly|App::Prop_Output),
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"Normals where symbols are drawn");
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Points.setValues(std::vector<Base::Vector3d>());
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Normals.setValues(std::vector<Base::Vector3d>());
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}
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App::DocumentObjectExecReturn *ConstraintRigidBody::execute()
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{
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return Constraint::execute();
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}
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void ConstraintRigidBody::onChanged(const App::Property* prop)
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{
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// Note: If we call this at the end, then the symbols are not oriented correctly initially
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// because the NormalDirection has not been calculated yet
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Constraint::onChanged(prop);
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if (prop == &References) {
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std::vector<Base::Vector3d> points;
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std::vector<Base::Vector3d> normals;
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int scale = 1; //OvG: Enforce use of scale
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if (getPoints(points, normals, &scale)) {
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Points.setValues(points);
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Normals.setValues(normals);
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Scale.setValue(scale); //OvG: Scale
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Points.touch(); // This triggers ViewProvider::updateData()
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}
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}
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}
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