Merge pull request #19671 from kadet1090/placement-indicator
Gui: Add Show Placement helper
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@@ -119,6 +119,7 @@ public:
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inline BoundBox2d(double fX1, double fY1, double fX2, double fY2);
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~BoundBox2d() = default;
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inline bool IsValid() const;
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inline bool IsInfinite() const;
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inline bool IsEqual(const BoundBox2d& bbox, double tolerance) const;
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// operators
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@@ -477,6 +478,11 @@ inline bool BoundBox2d::IsValid() const
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return (MaxX >= MinX) && (MaxY >= MinY);
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}
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inline bool BoundBox2d::IsInfinite() const
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{
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return MaxX >= DOUBLE_MAX && MaxY >= DOUBLE_MAX && MinX <= -DOUBLE_MAX && MinY <= -DOUBLE_MAX;
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}
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inline bool BoundBox2d::IsEqual(const BoundBox2d& bbox, double tolerance) const
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{
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return Vector2d(MinX, MinY).IsEqual(Vector2d(bbox.MinX, bbox.MinY), tolerance)
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@@ -101,6 +101,10 @@ template<class float_type>
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class Vector3
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{
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public:
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static const Vector3 UnitX;
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static const Vector3 UnitY;
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static const Vector3 UnitZ;
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using num_type = float_type;
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using traits_type = float_traits<num_type>;
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[[nodiscard]] static constexpr num_type epsilon()
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@@ -256,7 +260,12 @@ public:
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//@}
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};
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// global functions
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template<class float_type>
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Vector3<float_type> const Vector3<float_type>::UnitX(1.0, 0.0, 0.0);
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template<class float_type>
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Vector3<float_type> const Vector3<float_type>::UnitY(0.0, 1.0, 0.0);
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template<class float_type>
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Vector3<float_type> const Vector3<float_type>::UnitZ(0.0, 0.0, 1.0);
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/// Returns the distance between two points
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template<class float_type>
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