+ edit command for meshes to display components

This commit is contained in:
wmayer
2015-02-20 22:28:37 +01:00
parent e8822668af
commit cfc0b50e35
3 changed files with 39 additions and 1 deletions

View File

@@ -24,6 +24,8 @@
#include "PreCompiled.h"
#ifndef _PreComp_
# include <stdlib.h>
# include <QAction>
# include <QMenu>
# include <Inventor/SbBox2s.h>
# include <Inventor/SbLine.h>
@@ -572,10 +574,19 @@ bool ViewProviderMesh::exportToVrml(const char* filename, const MeshCore::Materi
return false;
}
void ViewProviderMesh::setupContextMenu(QMenu* menu, QObject* receiver, const char* member)
{
ViewProviderGeometryObject::setupContextMenu(menu, receiver, member);
QAction* act = menu->addAction(QObject::tr("Display components"), receiver, member);
act->setData(QVariant((int)ViewProvider::Color));
}
bool ViewProviderMesh::setEdit(int ModNum)
{
if (ModNum == ViewProvider::Transform)
return ViewProviderGeometryObject::setEdit(ModNum);
else if (ModNum == ViewProvider::Color)
highlightComponents();
return true;
}
@@ -583,6 +594,8 @@ void ViewProviderMesh::unsetEdit(int ModNum)
{
if (ModNum == ViewProvider::Transform)
ViewProviderGeometryObject::unsetEdit(ModNum);
else if (ModNum == ViewProvider::Color)
unhighlightSelection();
}
bool ViewProviderMesh::createToolMesh(const std::vector<SbVec2f>& rclPoly, const SbViewVolume& vol,
@@ -1667,6 +1680,29 @@ void ViewProviderMesh::unhighlightSelection()
pcShapeMaterial->diffuseColor.setValue(c.r,c.g,c.b);
}
void ViewProviderMesh::highlightComponents()
{
const Mesh::MeshObject& rMesh = static_cast<Mesh::Feature*>(pcObject)->Mesh.getValue();
std::vector<std::vector<unsigned long> > comps = rMesh.getComponents();
// Colorize the components
pcMatBinding->value = SoMaterialBinding::PER_FACE;
int uCtFacets = (int)rMesh.countFacets();
pcShapeMaterial->diffuseColor.setNum(uCtFacets);
SbColor* cols = pcShapeMaterial->diffuseColor.startEditing();
for (std::vector<std::vector<unsigned long> >::iterator it = comps.begin(); it != comps.end(); ++it) {
float fMax = (float)RAND_MAX;
float fRed = (float)rand()/fMax;
float fGrn = (float)rand()/fMax;
float fBlu = (float)rand()/fMax;
for (std::vector<unsigned long>::iterator jt = it->begin(); jt != it->end(); ++jt) {
cols[*jt].setValue(fRed,fGrn,fBlu);
}
}
pcShapeMaterial->diffuseColor.finishEditing();
}
// ------------------------------------------------------
PROPERTY_SOURCE(MeshGui::ViewProviderIndexedFaceSet, MeshGui::ViewProviderMesh)