Material: Material editor enhancements

Continues the work of the material subsystem improvements.

This merge covers the continued development of the material editor. The
primary improvements are in the handling of 2D and 3D array properties.
These properties are now fully editable, and can be saved and restored.

The cards now separate the author and license. These were previously
saved as a single item. Future support will be provided for standard
open source licenses.

Saving operations validate the cards to ensure UUIDs of materials are
considered. Warnings are given when a save could potentially impact the
models, such as saving over a material instead of creating a new
instance.

The editor is still not complete. There are a number of functional
elements, such as drag/drop operations, folder creation, and deletion
operations that need to be added to the main tree. State needs to be
saved and restored to improve the user experience. The appearance
preview also needs significant work. This will be handled in a future
PR.
This commit is contained in:
David Carter
2023-10-23 15:19:20 -04:00
parent 1a88ee16e0
commit d1e96a5195
221 changed files with 6493 additions and 1614 deletions

View File

@@ -0,0 +1,140 @@
// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2023 David Carter <dcarter@david.carter.ca> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include "gtest/gtest.h"
#include <Mod/Material/App/PreCompiled.h>
#ifndef _PreComp_
#endif
#include <QString>
#include <App/Application.h>
#include <Mod/Material/App/MaterialManager.h>
#include <Mod/Material/App/Model.h>
#include <Mod/Material/App/ModelManager.h>
// clang-format off
class TestModel : public ::testing::Test {
protected:
static void SetUpTestSuite() {
if (App::Application::GetARGC() == 0) {
constexpr int argc = 1;
std::array<char*, argc> argv {"FreeCAD"};
App::Application::Config()["ExeName"] = "FreeCAD";
App::Application::init(argc, argv.data());
}
}
void SetUp() override {
_modelManager = new Materials::ModelManager();
}
// void TearDown() override {}
Materials::ModelManager* _modelManager;
};
TEST_F(TestModel, TestApplication)
{
ASSERT_NO_THROW(App::GetApplication());
}
TEST_F(TestModel, TestResources)
{
try {
auto param = App::GetApplication().GetParameterGroupByPath(
"User parameter:BaseApp/Preferences/Mod/Material/Resources");
EXPECT_NE(param, nullptr);
}
catch (const std::exception &e)
{
FAIL() << "Exception: " << e.what() << "\n";
}
}
TEST_F(TestModel, TestInstallation)
{
EXPECT_NE(_modelManager, nullptr);
// We should have loaded at least the system library
auto libraries = _modelManager->getModelLibraries();
ASSERT_GT(libraries->size(), 0);
// We should have at least one model
auto models = _modelManager->getModels();
ASSERT_GT(models->size(), 0);
}
TEST_F(TestModel, TestModelLoad)
{
EXPECT_NE(_modelManager, nullptr);
auto density = _modelManager->getModel(QString::fromStdString("454661e5-265b-4320-8e6f-fcf6223ac3af"));
EXPECT_EQ(density->getName(), QString::fromStdString("Density"));
EXPECT_EQ(density->getUUID(), QString::fromStdString("454661e5-265b-4320-8e6f-fcf6223ac3af"));
auto& prop = (*density)[QString::fromStdString("Density")];
EXPECT_EQ(prop.getName(), QString::fromStdString("Density"));
}
TEST_F(TestModel, TestModelByPath)
{
auto linearElastic = _modelManager->getModelByPath(
QString::fromStdString("Mechanical/LinearElastic.yml"),
QString::fromStdString("System"));
EXPECT_NE(&linearElastic, nullptr);
EXPECT_EQ(linearElastic->getName(), QString::fromStdString("Linear Elastic"));
EXPECT_EQ(linearElastic->getUUID(), QString::fromStdString("7b561d1d-fb9b-44f6-9da9-56a4f74d7536"));
// The same but with a leading '/'
auto linearElastic2 = _modelManager->getModelByPath(
QString::fromStdString("/Mechanical/LinearElastic.yml"),
QString::fromStdString("System"));
EXPECT_NE(&linearElastic2, nullptr);
EXPECT_EQ(linearElastic2->getName(), QString::fromStdString("Linear Elastic"));
EXPECT_EQ(linearElastic2->getUUID(), QString::fromStdString("7b561d1d-fb9b-44f6-9da9-56a4f74d7536"));
// Same with the library name as a prefix
auto linearElastic3 = _modelManager->getModelByPath(
QString::fromStdString("/System/Mechanical/LinearElastic.yml"),
QString::fromStdString("System"));
EXPECT_NE(&linearElastic3, nullptr);
EXPECT_EQ(linearElastic3->getName(), QString::fromStdString("Linear Elastic"));
EXPECT_EQ(linearElastic3->getUUID(), QString::fromStdString("7b561d1d-fb9b-44f6-9da9-56a4f74d7536"));
// Test with the file system path
ASSERT_NO_THROW(linearElastic->getLibrary());
ASSERT_NO_THROW(linearElastic->getLibrary()->getName());
ASSERT_NO_THROW(linearElastic->getLibrary()->getDirectoryPath());
EXPECT_EQ(linearElastic->getLibrary()->getName(), QString::fromStdString("System"));
QString path = linearElastic->getLibrary()->getDirectoryPath() + QString::fromStdString("/Mechanical/LinearElastic.yml");
ASSERT_NO_THROW(_modelManager->getModelByPath(path));
auto linearElastic4 = _modelManager->getModelByPath(path);
EXPECT_NE(&linearElastic4, nullptr);
EXPECT_EQ(linearElastic4->getName(), QString::fromStdString("Linear Elastic"));
EXPECT_EQ(linearElastic4->getUUID(), QString::fromStdString("7b561d1d-fb9b-44f6-9da9-56a4f74d7536"));
}
// clang-format on