Fem: Update constraint transform
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@@ -27,10 +27,12 @@
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <Inventor/SbMatrix.h>
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#include <Inventor/SbRotation.h>
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#include <Inventor/nodes/SoMaterial.h>
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#include <Inventor/SbVec3f.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <cmath>
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#include <Inventor/nodes/SoSwitch.h>
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#include <Inventor/nodes/SoTransform.h>
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#endif
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#include "Mod/Fem/App/FemConstraintTransform.h"
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@@ -46,6 +48,7 @@ PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintTransform, FemGui::ViewProvider
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ViewProviderFemConstraintTransform::ViewProviderFemConstraintTransform()
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{
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sPixmap = "FEM_ConstraintTransform";
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loadSymbol((resourceSymbolDir + "ConstraintTransform.iv").c_str());
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}
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ViewProviderFemConstraintTransform::~ViewProviderFemConstraintTransform() = default;
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@@ -91,215 +94,82 @@ bool ViewProviderFemConstraintTransform::setEdit(int ModNum)
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}
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}
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#define HEIGHTAXIS (20)
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#define RADIUSAXIS (0.8)
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#define ARROWLENGTH (3)
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#define ARROWHEADRADIUS (ARROWLENGTH / 3)
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#define LENGTHDISC (0.25)
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#define RADIUSDISC (0.8)
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void ViewProviderFemConstraintTransform::updateData(const App::Property* prop)
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{
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// Gets called whenever a property of the attached object changes
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Fem::ConstraintTransform* pcConstraint =
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static_cast<Fem::ConstraintTransform*>(this->getObject());
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float scaledradiusaxis =
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RADIUSAXIS * pcConstraint->Scale.getValue(); // OvG: Calculate scaled values once only
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float scaledheightaxis = HEIGHTAXIS * pcConstraint->Scale.getValue();
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float scaledheadradiusA =
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ARROWHEADRADIUS * pcConstraint->Scale.getValue(); // OvG: Calculate scaled values once only
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float scaledlengthA = ARROWLENGTH * pcConstraint->Scale.getValue();
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std::string transform_type = pcConstraint->TransformType.getValueAsString();
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if (transform_type == "Rectangular") {
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auto obj = static_cast<Fem::ConstraintTransform*>(this->getObject());
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if (prop == &pcConstraint->Points) {
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const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
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const std::vector<Base::Vector3d>& normals = pcConstraint->Normals.getValues();
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if (points.size() != normals.size()) {
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return;
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if (prop == &obj->Rotation) {
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updateSymbol();
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}
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else if (prop == &obj->TransformType || prop == &obj->References) {
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std::string transType = obj->TransformType.getValueAsString();
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auto sw = static_cast<SoSwitch*>(getSymbolSeparator()->getChild(0));
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auto swExtra = static_cast<SoSwitch*>(getExtraSymbolSeparator()->getChild(0));
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if (transType == "Rectangular") {
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sw->whichChild.setValue(0);
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swExtra->whichChild.setValue(-1);
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}
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else if (transType == "Cylindrical") {
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sw->whichChild.setValue(1);
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if (obj->References.getSize()) {
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swExtra->whichChild.setValue(0);
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}
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std::vector<Base::Vector3d>::const_iterator n = normals.begin();
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// Points and Normals are always updated together
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Gui::coinRemoveAllChildren(pShapeSep);
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for (const auto& point : points) {
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SbVec3f base(point.x, point.y, point.z);
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SbVec3f basex(point.x, point.y, point.z);
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SbVec3f basey(point.x, point.y, point.z);
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double x_axis_x = 1;
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double x_axis_y = 0;
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double x_axis_z = 0;
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double y_axis_x = 0;
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double y_axis_y = 1;
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double y_axis_z = 0;
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double z_axis_x = 0;
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double z_axis_y = 0;
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double z_axis_z = 1;
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double rot_x = (pcConstraint->X_rot.getValue() * (M_PI / 180));
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double rot_y = (pcConstraint->Y_rot.getValue() * (M_PI / 180));
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double rot_z = (pcConstraint->Z_rot.getValue() * (M_PI / 180));
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double x_axis_x_p;
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double x_axis_y_p;
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double x_axis_z_p;
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double y_axis_x_p;
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double y_axis_y_p;
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double y_axis_z_p;
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double z_axis_x_p;
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double z_axis_y_p;
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double z_axis_z_p;
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if (rot_x != 0) {
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x_axis_z_p = x_axis_z * cos(rot_x) - x_axis_y * sin(rot_x);
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x_axis_y_p = x_axis_y * cos(rot_x) + x_axis_z * sin(rot_x);
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x_axis_z = x_axis_z_p;
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x_axis_y = x_axis_y_p;
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y_axis_z_p = y_axis_z * cos(rot_x) - y_axis_y * sin(rot_x);
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y_axis_y_p = y_axis_y * cos(rot_x) + y_axis_z * sin(rot_x);
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y_axis_z = y_axis_z_p;
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y_axis_y = y_axis_y_p;
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z_axis_z_p = z_axis_z * cos(rot_x) - z_axis_y * sin(rot_x);
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z_axis_y_p = z_axis_y * cos(rot_x) + z_axis_z * sin(rot_x);
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z_axis_z = z_axis_z_p;
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z_axis_y = z_axis_y_p;
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}
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if (rot_y != 0) {
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x_axis_z_p = x_axis_z * cos(rot_y) + x_axis_x * sin(rot_y);
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x_axis_x_p = x_axis_x * cos(rot_y) - x_axis_z * sin(rot_y);
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x_axis_z = x_axis_z_p;
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x_axis_x = x_axis_x_p;
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y_axis_z_p = y_axis_z * cos(rot_y) + y_axis_x * sin(rot_y);
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y_axis_x_p = y_axis_x * cos(rot_y) - y_axis_z * sin(rot_y);
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y_axis_z = y_axis_z_p;
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y_axis_x = y_axis_x_p;
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z_axis_z_p = z_axis_z * cos(rot_y) + z_axis_x * sin(rot_y);
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z_axis_x_p = z_axis_x * cos(rot_y) - z_axis_z * sin(rot_y);
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z_axis_z = z_axis_z_p;
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z_axis_x = z_axis_x_p;
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}
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if (rot_z != 0) {
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x_axis_x_p = x_axis_x * cos(rot_z) + x_axis_y * sin(rot_z);
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x_axis_y_p = x_axis_y * cos(rot_z) - x_axis_x * sin(rot_z);
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x_axis_x = x_axis_x_p;
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x_axis_y = x_axis_y_p;
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y_axis_x_p = y_axis_x * cos(rot_z) + y_axis_y * sin(rot_z);
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y_axis_y_p = y_axis_y * cos(rot_z) - y_axis_x * sin(rot_z);
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y_axis_x = y_axis_x_p;
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y_axis_y = y_axis_y_p;
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z_axis_x_p = z_axis_x * cos(rot_z) + z_axis_y * sin(rot_z);
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z_axis_y_p = z_axis_y * cos(rot_z) - z_axis_x * sin(rot_z);
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z_axis_x = z_axis_x_p;
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z_axis_y = z_axis_y_p;
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}
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SbVec3f dirz(z_axis_x, z_axis_y, z_axis_z);
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SbRotation rot(SbVec3f(0, 1, 0), dirz);
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SbVec3f dirx(x_axis_x, x_axis_y, x_axis_z);
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SbRotation rotx(SbVec3f(0, 1, 0), dirx);
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SbVec3f diry(y_axis_x, y_axis_y, y_axis_z);
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SbRotation roty(SbVec3f(0, 1, 0), diry);
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base = base + dirz * scaledlengthA * 0.75f;
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basex = basex + dirx * scaledlengthA * 0.65f;
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basey = basey + diry * scaledlengthA * 0.65f;
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SoSeparator* sep = new SoSeparator();
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SoMaterial* myMaterial = new SoMaterial;
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myMaterial->diffuseColor.set1Value(0, SbColor(0, 0, 1)); // RGB
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sep->addChild(myMaterial);
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createPlacement(sep, base, rot);
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createArrow(sep, scaledlengthA * 0.75, scaledheadradiusA * 0.9); // OvG: Scaling
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pShapeSep->addChild(sep);
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SoSeparator* sepx = new SoSeparator();
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SoMaterial* myMaterialx = new SoMaterial;
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myMaterialx->diffuseColor.set1Value(0, SbColor(1, 0, 0)); // RGB
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sepx->addChild(myMaterialx);
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createPlacement(sepx, basex, rotx);
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createArrow(sepx, scaledlengthA * 0.65, scaledheadradiusA * 0.65); // OvG: Scaling
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pShapeSep->addChild(sepx);
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SoSeparator* sepy = new SoSeparator();
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SoMaterial* myMaterialy = new SoMaterial;
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myMaterialy->diffuseColor.set1Value(0, SbColor(0, 1, 0)); // RGB
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sepy->addChild(myMaterialy);
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createPlacement(sepy, basey, roty);
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createArrow(sepy, scaledlengthA * 0.65, scaledheadradiusA * 0.65); // OvG: Scaling
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pShapeSep->addChild(sepy);
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n++;
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else {
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swExtra->whichChild.setValue(-1);
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}
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}
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updateSymbol();
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}
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else if (transform_type == "Cylindrical") {
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// Points and Normals are always updated together
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Gui::coinRemoveAllChildren(pShapeSep);
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const std::vector<Base::Vector3d>& points = pcConstraint->Points.getValues();
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const std::vector<Base::Vector3d>& normals = pcConstraint->Normals.getValues();
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if (points.size() != normals.size()) {
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return;
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}
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std::vector<Base::Vector3d>::const_iterator n = normals.begin();
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if (!points.empty()) {
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Base::Vector3d base = pcConstraint->BasePoint.getValue();
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Base::Vector3d axis = pcConstraint->Axis.getValue();
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SbVec3f b(base.x, base.y, base.z);
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SbVec3f ax(axis.x, axis.y, axis.z);
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SbRotation rots(SbVec3f(0, -1, 0), ax);
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b = b - ax * scaledheightaxis / 2;
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SoSeparator* sepAx = new SoSeparator();
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SoMaterial* myMaterial = new SoMaterial;
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myMaterial->diffuseColor.set1Value(0, SbColor(0, 0, 1)); // RGB
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sepAx->addChild(myMaterial);
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createPlacement(sepAx, b, rots);
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createArrow(sepAx, scaledheightaxis, scaledradiusaxis);
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pShapeSep->addChild(sepAx);
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}
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for (const auto& point : points) {
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SbVec3f base(point.x, point.y, point.z);
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SbVec3f dir(n->x, n->y, n->z);
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base = base + dir * scaledlengthA; // OvG: Scaling
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SbRotation rot(SbVec3f(0, 1, 0), dir);
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SoSeparator* sep = new SoSeparator();
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SoMaterial* myMaterials = new SoMaterial;
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myMaterials->diffuseColor.set1Value(0, SbColor(1, 0, 0)); // RGB
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sep->addChild(myMaterials);
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createPlacement(sep, base, rot);
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createArrow(sep, scaledlengthA, scaledheadradiusA); // OvG: Scaling
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pShapeSep->addChild(sep);
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n++;
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}
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else if (prop == &obj->BasePoint || prop == &obj->Axis) {
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updateSymbol();
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}
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// Gets called whenever a property of the attached object changes
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ViewProviderFemConstraint::updateData(prop);
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}
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void ViewProviderFemConstraintTransform::transformSymbol(const Base::Vector3d& point,
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const Base::Vector3d& normal,
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SbMatrix& mat) const
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{
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auto obj = static_cast<const Fem::ConstraintTransform*>(this->getObject());
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std::string transType = obj->TransformType.getValueAsString();
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if (transType == "Rectangular") {
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Base::Rotation rot = obj->Rotation.getValue();
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Base::Vector3d axis;
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double angle;
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rot.getValue(axis, angle);
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float s = obj->getScaleFactor();
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mat.setTransform(SbVec3f(point.x, point.y, point.z),
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SbRotation(SbVec3f(axis.x, axis.y, axis.z), angle),
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SbVec3f(s, s, s));
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}
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else if (transType == "Cylindrical") {
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float s = obj->getScaleFactor();
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mat.setTransform(SbVec3f(point.x, point.y, point.z),
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SbRotation(SbVec3f(0, 1, 0), SbVec3f(normal.x, normal.y, normal.z)),
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SbVec3f(s, s, s));
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}
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}
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void ViewProviderFemConstraintTransform::transformExtraSymbol() const
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{
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auto obj = static_cast<const Fem::ConstraintTransform*>(this->getObject());
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std::string transType = obj->TransformType.getValueAsString();
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if (transType == "Cylindrical") {
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SoTransform* trans = getExtraSymbolTransform();
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Base::Vector3d point = obj->BasePoint.getValue();
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Base::Vector3d axis = obj->Axis.getValue();
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float s = obj->getScaleFactor();
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SbMatrix mat;
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mat.setTransform(SbVec3f(point.x, point.y, point.z),
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SbRotation(SbVec3f(0, 1, 0), SbVec3f(axis.x, axis.y, axis.z)),
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SbVec3f(s, s, s));
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trans->setMatrix(mat);
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}
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}
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