Split code into separate files for each constraint type
This commit is contained in:
196
src/Mod/Fem/Gui/ViewProviderFemConstraintForce.cpp
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196
src/Mod/Fem/Gui/ViewProviderFemConstraintForce.cpp
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/***************************************************************************
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* Copyright (c) 2013 Jan Rheinländer <jrheinlaender[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoTranslation.h>
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# include <Inventor/nodes/SoRotation.h>
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# include <Inventor/nodes/SoMultipleCopy.h>
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# include <Precision.hxx>
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#endif
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#include "ViewProviderFemConstraintForce.h"
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#include <Mod/Fem/App/FemConstraintForce.h>
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#include "TaskFemConstraintForce.h"
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#include "Gui/Control.h"
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#include <Base/Console.h>
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using namespace FemGui;
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PROPERTY_SOURCE(FemGui::ViewProviderFemConstraintForce, FemGui::ViewProviderFemConstraint)
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ViewProviderFemConstraintForce::ViewProviderFemConstraintForce()
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{
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sPixmap = "view-femconstraintforce";
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}
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ViewProviderFemConstraintForce::~ViewProviderFemConstraintForce()
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{
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}
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bool ViewProviderFemConstraintForce::setEdit(int ModNum)
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{
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if (ModNum == ViewProvider::Default ) {
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// When double-clicking on the item for this constraint the
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// object unsets and sets its edit mode without closing
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// the task panel
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Gui::TaskView::TaskDialog *dlg = Gui::Control().activeDialog();
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TaskDlgFemConstraintForce *constrDlg = qobject_cast<TaskDlgFemConstraintForce *>(dlg);
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if (constrDlg && constrDlg->getConstraintView() != this)
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constrDlg = 0; // another constraint left open its task panel
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if (dlg && !constrDlg) {
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// Allow stacking of dialogs, for ShaftWizard application
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// Note: If other features start to allow stacking, we need to check for oldDlg != NULL
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oldDlg = dlg;
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/*
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QMessageBox msgBox;
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msgBox.setText(QObject::tr("A dialog is already open in the task panel"));
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msgBox.setInformativeText(QObject::tr("Do you want to close this dialog?"));
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msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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msgBox.setDefaultButton(QMessageBox::Yes);
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int ret = msgBox.exec();
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if (ret == QMessageBox::Yes)
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Gui::Control().closeDialog();
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else
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return false;
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*/
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}
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// clear the selection (convenience)
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Gui::Selection().clearSelection();
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// start the edit dialog
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if (constrDlg)
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Gui::Control().showDialog(constrDlg);
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else
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Gui::Control().showDialog(new TaskDlgFemConstraintForce(this));
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return true;
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}
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else {
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return ViewProviderDocumentObject::setEdit(ModNum);
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}
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}
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#define ARROWLENGTH 9
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#define ARROWHEADRADIUS (ARROWLENGTH/3)
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void ViewProviderFemConstraintForce::updateData(const App::Property* prop)
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{
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// Gets called whenever a property of the attached object changes
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if (this->getObject() != NULL)
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Base::Console().Error("%s: VPF updateData: %s\n", this->getObject()->getNameInDocument(), prop->getName());
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else
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Base::Console().Error("Anonymous: VPF updateData: %s\n", prop->getName());
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Fem::ConstraintForce* pcConstraint = static_cast<Fem::ConstraintForce*>(this->getObject());
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/*
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if (pShapeSep->getNumChildren() == 0) {
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// Set up the nodes
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SoMultipleCopy* cp = new SoMultipleCopy();
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cp->ref();
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cp->matrix.setNum(0);
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cp->addChild((SoNode*)createArrow(ARROWLENGTH, ARROWHEADRADIUS));
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pShapeSep->addChild(cp);
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}
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*/
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if (strcmp(prop->getName(),"Points") == 0) {
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// Redraw all arrows
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pShapeSep->removeAllChildren();
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// This should always point outside of the solid
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Base::Vector3f normal = pcConstraint->NormalDirection.getValue();
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// Get default direction (on first call to method)
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Base::Vector3f forceDirection = pcConstraint->DirectionVector.getValue();
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if (forceDirection.Length() < Precision::Confusion())
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forceDirection = normal;
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SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z);
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SbRotation rot(SbVec3f(0,1,0), dir);
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const std::vector<Base::Vector3f>& points = pcConstraint->Points.getValues();
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/*
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SoMultipleCopy* cp = static_cast<SoMultipleCopy*>(pShapeSep->getChild(0));
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cp->matrix.setNum(points.size());
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int idx = 0;*/
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for (std::vector<Base::Vector3f>::const_iterator p = points.begin(); p != points.end(); p++) {
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SbVec3f base(p->x, p->y, p->z);
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if (forceDirection.GetAngle(normal) < M_PI_2) // Move arrow so it doesn't disappear inside the solid
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base = base + dir * ARROWLENGTH;
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/*
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SbMatrix m;
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m.setTransform(base, rot, SbVec3f(1,1,1));
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cp->matrix.set1Value(idx, m);
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idx++;
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*/
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SoSeparator* sep = new SoSeparator();
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createPlacement(sep, base, rot);
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createArrow(sep, ARROWLENGTH, ARROWHEADRADIUS);
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pShapeSep->addChild(sep);
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}
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} else if (strcmp(prop->getName(),"DirectionVector") == 0) { // Note: "Reversed" also triggers "DirectionVector"
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// Re-orient all arrows
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Base::Vector3f normal = pcConstraint->NormalDirection.getValue();
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Base::Vector3f forceDirection = pcConstraint->DirectionVector.getValue();
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if (forceDirection.Length() < Precision::Confusion())
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forceDirection = normal;
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SbVec3f dir(forceDirection.x, forceDirection.y, forceDirection.z);
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SbRotation rot(SbVec3f(0,1,0), dir);
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const std::vector<Base::Vector3f>& points = pcConstraint->Points.getValues();
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/*
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SoMultipleCopy* cp = static_cast<SoMultipleCopy*>(pShapeSep->getChild(0));
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cp->matrix.setNum(points.size());
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*/
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int idx = 0;
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for (std::vector<Base::Vector3f>::const_iterator p = points.begin(); p != points.end(); p++) {
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SbVec3f base(p->x, p->y, p->z);
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if (forceDirection.GetAngle(normal) < M_PI_2)
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base = base + dir * ARROWLENGTH;
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/*
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SbMatrix m;
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m.setTransform(base, rot, SbVec3f(1,1,1));
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cp->matrix.set1Value(idx, m);*/
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SoSeparator* sep = static_cast<SoSeparator*>(pShapeSep->getChild(idx));
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updatePlacement(sep, 0, base, rot);
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updateArrow(sep, 2, ARROWLENGTH, ARROWHEADRADIUS);
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idx++;
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}
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}
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ViewProviderFemConstraint::updateData(prop);
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}
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