Gui: Refactor DlgMaterialPropertiesImp
Because a PropertyMaterialList property is used now it makes no sense any more to pass a list of view providers to the dialog as it's impossible to set the material at a certain index. Therefore the dialog has been simplified and setting the material property must be done by the calling instance.
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@@ -34,7 +34,7 @@
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#include <Gui/DockWindowManager.h>
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#include <Gui/Document.h>
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#include <Gui/Selection.h>
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#include <Gui/ViewProvider.h>
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#include <Gui/ViewProviderGeometryObject.h>
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#include <Gui/WaitCursor.h>
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#include <Mod/Material/App/ModelUuids.h>
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@@ -278,7 +278,7 @@ void DlgDisplayPropertiesImp::setupConnections()
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connect(d->ui.buttonCustomAppearance,
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&Gui::ColorButton::clicked,
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this,
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&DlgDisplayPropertiesImp::onbuttonCustomAppearanceClicked);
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&DlgDisplayPropertiesImp::onButtonCustomAppearanceClicked);
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connect(d->ui.buttonColorPlot,
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&Gui::ColorButton::clicked,
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this,
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@@ -412,14 +412,24 @@ void DlgDisplayPropertiesImp::reject()
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/**
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* Opens a dialog that allows to modify the 'ShapeMaterial' property of all selected view providers.
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*/
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void DlgDisplayPropertiesImp::onbuttonCustomAppearanceClicked()
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void DlgDisplayPropertiesImp::onButtonCustomAppearanceClicked()
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{
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std::vector<Gui::ViewProvider*> Provider = getSelection();
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Gui::Dialog::DlgMaterialPropertiesImp dlg("ShapeAppearance", this);
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dlg.setViewProviders(Provider);
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Gui::Dialog::DlgMaterialPropertiesImp dlg(this);
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if (!Provider.empty()) {
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if (auto vp = dynamic_cast<Gui::ViewProviderGeometryObject*>(Provider.front())) {
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App::Material mat = vp->ShapeAppearance[0];
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dlg.setCustomMaterial(mat);
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dlg.setDefaultMaterial(mat);
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}
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}
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dlg.exec();
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// d->ui.buttonColor->setColor(dlg.diffuseColor());
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App::Material mat = dlg.getCustomMaterial();
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for (auto vp : Provider) {
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if (auto vpg = dynamic_cast<Gui::ViewProviderGeometryObject*>(vp)) {
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vpg->ShapeAppearance.setValue(mat);
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}
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}
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}
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/**
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@@ -430,11 +440,18 @@ void DlgDisplayPropertiesImp::onButtonColorPlotClicked()
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std::vector<Gui::ViewProvider*> Provider = getSelection();
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static QPointer<Gui::Dialog::DlgMaterialPropertiesImp> dlg = nullptr;
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if (!dlg) {
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dlg = new Gui::Dialog::DlgMaterialPropertiesImp("TextureMaterial", this);
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dlg = new Gui::Dialog::DlgMaterialPropertiesImp(this);
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}
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dlg->setModal(false);
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dlg->setAttribute(Qt::WA_DeleteOnClose);
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dlg->setViewProviders(Provider);
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if (!Provider.empty()) {
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App::Property* prop = Provider.front()->getPropertyByName("TextureMaterial");
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if (auto matProp = dynamic_cast<App::PropertyMaterialList*>(prop)) {
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App::Material mat = (*matProp)[0];
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dlg->setCustomMaterial(mat);
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dlg->setDefaultMaterial(mat);
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}
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}
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dlg->show();
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}
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