Part: Add #include <limits> where used
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@@ -32,6 +32,7 @@
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# include <GL/gl.h>
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# endif
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# include <algorithm>
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# include <limits>
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# include <Inventor/actions/SoGLRenderAction.h>
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# include <Inventor/bundles/SoMaterialBundle.h>
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# include <Inventor/bundles/SoTextureCoordinateBundle.h>
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