switch linear pattern to coordinate system axis
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@@ -37,6 +37,7 @@
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#include "DatumPlane.h"
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#include "DatumLine.h"
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#include <App/Plane.h>
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#include <App/Line.h>
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#include <Base/Axis.h>
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#include <Base/Exception.h>
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#include <Mod/Part/App/TopoShape.h>
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@@ -112,10 +113,10 @@ const std::list<gp_Trsf> LinearPattern::getTransformations(const std::vector<App
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PartDesign::Line* line = static_cast<PartDesign::Line*>(refObject);
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Base::Vector3d d = line->getDirection();
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dir = gp_Dir(d.x, d.y, d.z);
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} else if (refObject->getTypeId().isDerivedFrom(App::Plane::getClassTypeId())) {
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App::Plane* plane = static_cast<App::Plane*>(refObject);
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Base::Rotation rot = plane->Placement.getValue().getRotation();
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Base::Vector3d d(0,0,1);
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} else if (refObject->getTypeId().isDerivedFrom(App::Line::getClassTypeId())) {
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App::Line* line = static_cast<App::Line*>(refObject);
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Base::Rotation rot = line->Placement.getValue().getRotation();
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Base::Vector3d d(1,0,0);
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rot.multVec(d, d);
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dir = gp_Dir(d.x, d.y, d.z);
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} else if (refObject->getTypeId().isDerivedFrom(Part::Feature::getClassTypeId())) {
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