Base: Implement TimeElapsed

Some instances of TimeInfo serve the sole purpose of measuring time
duration. Using system time is unfortunate as it returns wall clock,
which is not guaranteed to be monotonic. Replace such a usage with
the new TimeElapsed class based on steady clock.
This commit is contained in:
Ladislav Michl
2024-01-21 19:00:57 +01:00
parent a691d6fcdc
commit d95b56137b
10 changed files with 93 additions and 52 deletions

View File

@@ -796,7 +796,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
lines->coordIndex.setNum(0);
return;
}
Base::TimeInfo Start;
Base::TimeElapsed Start;
Base::Console().Log(
"Start: ViewProviderFEMMeshBuilder::createMesh() =================================\n");
@@ -834,7 +834,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
std::vector<FemFace> facesHelper(numTries);
Base::Console().Log(" %f: Start build up %i face helper\n",
Base::TimeInfo::diffTimeF(Start, Base::TimeInfo()),
Base::TimeElapsed::diffTimeF(Start, Base::TimeElapsed()),
facesHelper.size());
Base::BoundBox3d BndBox;
@@ -1359,7 +1359,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
if (FaceSize < MaxFacesShowInner) {
Base::Console().Log(" %f: Start eliminate internal faces SIMPLE\n",
Base::TimeInfo::diffTimeF(Start, Base::TimeInfo()));
Base::TimeElapsed::diffTimeF(Start, Base::TimeElapsed()));
// search for double (inside) faces and hide them
if (!ShowInner) {
@@ -1376,7 +1376,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
}
else {
Base::Console().Log(" %f: Start eliminate internal faces GRID\n",
Base::TimeInfo::diffTimeF(Start, Base::TimeInfo()));
Base::TimeElapsed::diffTimeF(Start, Base::TimeElapsed()));
BndBox.Enlarge(BndBox.CalcDiagonalLength() / 10000.0);
// calculate grid properties
double edge = pow(FaceSize, 1.0 / 3.0);
@@ -1444,7 +1444,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
Base::Console().Log(" %f: Start build up node map\n",
Base::TimeInfo::diffTimeF(Start, Base::TimeInfo()));
Base::TimeElapsed::diffTimeF(Start, Base::TimeElapsed()));
// sort out double nodes and build up index map
std::map<const SMDS_MeshNode*, int> mapNodeIndex;
@@ -1477,7 +1477,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
}
}
Base::Console().Log(" %f: Start set point vector\n",
Base::TimeInfo::diffTimeF(Start, Base::TimeInfo()));
Base::TimeElapsed::diffTimeF(Start, Base::TimeElapsed()));
// set the point coordinates
coords->point.setNum(mapNodeIndex.size());
@@ -1495,7 +1495,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
// count triangle size
Base::Console().Log(" %f: Start count triangle size\n",
Base::TimeInfo::diffTimeF(Start, Base::TimeInfo()));
Base::TimeElapsed::diffTimeF(Start, Base::TimeElapsed()));
int triangleCount = 0;
for (int l = 0; l < FaceSize; l++) {
if (!facesHelper[l].hide) {
@@ -1551,7 +1551,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
}
Base::Console().Log(" %f: Start build up triangle vector\n",
Base::TimeInfo::diffTimeF(Start, Base::TimeInfo()));
Base::TimeElapsed::diffTimeF(Start, Base::TimeElapsed()));
// set the triangle face indices
faces->coordIndex.setNum(4 * triangleCount);
vFaceElementIdx.resize(triangleCount);
@@ -2971,7 +2971,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
faces->coordIndex.finishEditing();
Base::Console().Log(" %f: Start build up edge vector\n",
Base::TimeInfo::diffTimeF(Start, Base::TimeInfo()));
Base::TimeElapsed::diffTimeF(Start, Base::TimeElapsed()));
// std::map<int,std::set<int> > EdgeMap;
// count edges
int EdgeSize = 0;
@@ -3000,7 +3000,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
Base::Console().Log(
" %f: Finish =========================================================\n",
Base::TimeInfo::diffTimeF(Start, Base::TimeInfo()));
Base::TimeElapsed::diffTimeF(Start, Base::TimeElapsed()));
}