diff --git a/src/Gui/NavigationStyle.cpp b/src/Gui/NavigationStyle.cpp index bfb5436b25..f9bf75db2c 100644 --- a/src/Gui/NavigationStyle.cpp +++ b/src/Gui/NavigationStyle.cpp @@ -423,7 +423,7 @@ void NavigationStyle::boxZoom(const SbBox2s& box) const SbViewportRegion & vp = viewer->getSoRenderManager()->getViewportRegion(); SbViewVolume vv = cam->getViewVolume(vp.getViewportAspectRatio()); - short sizeX,sizeY; + short sizeX{},sizeY{}; box.getSize(sizeX, sizeY); SbVec2s size = vp.getViewportSizePixels(); @@ -433,7 +433,7 @@ void NavigationStyle::boxZoom(const SbBox2s& box) return; // Get the new center in normalized pixel coordinates - short xmin,xmax,ymin,ymax; + short xmin{},xmax{},ymin{},ymax{}; box.getBounds(xmin,ymin,xmax,ymax); const SbVec2f center((float) ((xmin+xmax)/2) / (float) std::max((int)(size[0] - 1), 1), (float) (size[1]-(ymin+ymax)/2) / (float) std::max((int)(size[1] - 1), 1)); @@ -858,7 +858,7 @@ void NavigationStyle::spin(const SbVec2f & pointerpos) float sensitivity = getSensitivity(); if (sensitivity > 1.0f) { SbVec3f axis; - float radians; + float radians{}; r.getValue(axis, radians); radians = sensitivity * radians; r.setValue(axis, radians); @@ -880,7 +880,7 @@ void NavigationStyle::spin(const SbVec2f & pointerpos) // to a possible spin animation mode appear smooth. SbVec3f dummy_axis, newaxis; - float acc_angle, newangle; + float acc_angle{}, newangle{}; this->spinincrement.getValue(dummy_axis, acc_angle); acc_angle *= this->spinsamplecounter; // weight r.getValue(newaxis, newangle); @@ -921,7 +921,7 @@ void NavigationStyle::spin_simplified(SoCamera* cam, SbVec2f curpos, SbVec2f pre float sensitivity = getSensitivity(); if (sensitivity > 1.0f) { SbVec3f axis; - float radians; + float radians{}; r.getValue(axis, radians); radians = sensitivity * radians; r.setValue(axis, radians); @@ -949,7 +949,7 @@ SbBool NavigationStyle::doSpin() rot.scaleAngle(float(0.200 / deltatime)); SbVec3f axis; - float radians; + float radians{}; rot.getValue(axis, radians); if ((radians > 0.01f) && (deltatime < 0.300)) { viewer->startSpinningAnimation(axis, radians * 5);