Materials: Pass by reference instead of pointers
Refactoring topass by reference instead of using existing pointers.
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committed by
Chris Hennes
parent
670a85de97
commit
db1b5a8773
@@ -85,8 +85,8 @@ DlgMaterialImp::DlgMaterialImp(bool floating, QWidget* parent, Qt::WindowFlags f
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// Create a filter to only include current format materials
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// that contain physical properties.
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auto filter = std::make_shared<Materials::MaterialFilter>();
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filter->requirePhysical(true);
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Materials::MaterialFilter filter;
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filter.requirePhysical(true);
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d->ui.widgetMaterial->setFilter(filter);
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std::vector<App::DocumentObject*> objects = getSelectionObjects();
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