Part: added floating point fallback in PropertyLinks::_updateElementReference
Signed-off-by: Yash Suthar <yashsuthar983@gmail.com>
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committed by
Kacper Donat
parent
d48073fbbf
commit
dbd2bade1e
@@ -472,7 +472,11 @@ bool PropertyLinkBase::_updateElementReference(DocumentObject* feature,
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// to version change, i.e. 'reverse', try search by geometry first
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const char* oldElement = Data::findElementName(shadow.oldName.c_str());
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if (!Data::hasMissingElement(oldElement)) {
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const auto& names = geo->searchElementCache(oldElement);
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auto names = geo->searchElementCache(oldElement);
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if (names.empty()) {
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// try floating point tolerance
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names = geo->searchElementCache(oldElement, Data::SearchOptions());
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}
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if (names.size()) {
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missing = false;
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std::string newsub(subname, strlen(subname) - strlen(element));
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