Mod: Use override etc 2
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@@ -90,7 +90,7 @@ public:
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}
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}
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void onSelectionChanged(const Gui::SelectionChanges& msg) {
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void onSelectionChanged(const Gui::SelectionChanges& msg) override {
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if(msg.Type == Gui::SelectionChanges::RmvPreselect) {
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setArrow();
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return;
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@@ -492,33 +492,33 @@ public:
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command2Edge.resize(tp.getSize(),-1);
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}
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virtual void setup(const Base::Vector3d &last)
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void setup(const Base::Vector3d &last) override
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{
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points.push_back(last);
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markers.push_back(last);
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}
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virtual void g0(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts)
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void g0(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts) override
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{
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(void)last;
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gx(id, &next, pts, 0);
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}
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virtual void g1(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts)
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void g1(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts) override
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{
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(void)last;
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gx(id, &next, pts, 1);
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}
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virtual void g23(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts, const Base::Vector3d ¢er)
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void g23(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts, const Base::Vector3d ¢er) override
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{
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(void)last;
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gx(id, &next, pts, 1);
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markers.push_back(center);
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}
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virtual void g8x(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts,
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const std::deque<Base::Vector3d> &p, const std::deque<Base::Vector3d> &q)
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void g8x(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts,
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const std::deque<Base::Vector3d> &p, const std::deque<Base::Vector3d> &q) override
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{
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(void)last;
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@@ -547,7 +547,7 @@ public:
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pushCommand(id);
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}
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virtual void g38(int id, const Base::Vector3d &last, const Base::Vector3d &next)
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void g38(int id, const Base::Vector3d &last, const Base::Vector3d &next) override
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{
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#if 0
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Base::Vector3d p1(next.x,next.y,last.z);
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