Mod: Use override etc 2

This commit is contained in:
berniev
2022-08-09 11:53:46 +10:00
committed by wwmayer
parent 0c70d45c83
commit ddafb98813
697 changed files with 4956 additions and 4956 deletions

View File

@@ -90,7 +90,7 @@ public:
}
}
void onSelectionChanged(const Gui::SelectionChanges& msg) {
void onSelectionChanged(const Gui::SelectionChanges& msg) override {
if(msg.Type == Gui::SelectionChanges::RmvPreselect) {
setArrow();
return;
@@ -492,33 +492,33 @@ public:
command2Edge.resize(tp.getSize(),-1);
}
virtual void setup(const Base::Vector3d &last)
void setup(const Base::Vector3d &last) override
{
points.push_back(last);
markers.push_back(last);
}
virtual void g0(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts)
void g0(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts) override
{
(void)last;
gx(id, &next, pts, 0);
}
virtual void g1(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts)
void g1(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts) override
{
(void)last;
gx(id, &next, pts, 1);
}
virtual void g23(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts, const Base::Vector3d &center)
void g23(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts, const Base::Vector3d &center) override
{
(void)last;
gx(id, &next, pts, 1);
markers.push_back(center);
}
virtual void g8x(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts,
const std::deque<Base::Vector3d> &p, const std::deque<Base::Vector3d> &q)
void g8x(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts,
const std::deque<Base::Vector3d> &p, const std::deque<Base::Vector3d> &q) override
{
(void)last;
@@ -547,7 +547,7 @@ public:
pushCommand(id);
}
virtual void g38(int id, const Base::Vector3d &last, const Base::Vector3d &next)
void g38(int id, const Base::Vector3d &last, const Base::Vector3d &next) override
{
#if 0
Base::Vector3d p1(next.x,next.y,last.z);