From de63e13adb8a73d0eecf2151feadb9cb00df8046 Mon Sep 17 00:00:00 2001 From: liukaiwen Date: Wed, 22 Mar 2023 13:15:48 +0800 Subject: [PATCH] fix: macro WIN32 is deprecated, but is implicit defined by some certain environment including visual studio --- src/Mod/Mesh/App/WildMagic4/Wm4System.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Mod/Mesh/App/WildMagic4/Wm4System.cpp b/src/Mod/Mesh/App/WildMagic4/Wm4System.cpp index dc625384b6..5826665825 100644 --- a/src/Mod/Mesh/App/WildMagic4/Wm4System.cpp +++ b/src/Mod/Mesh/App/WildMagic4/Wm4System.cpp @@ -22,7 +22,7 @@ using namespace Wm4; #include // support for GetTime -#if !defined(WIN32) +#if !defined(_WIN32) #include static timeval gs_kInitial; static bool gs_bInitializedTime = false; @@ -103,7 +103,7 @@ void System::EndianCopy (int iSize, int iQuantity, const void* pvSrc, //---------------------------------------------------------------------------- double System::GetTime () { -#if !defined(WIN32) +#if !defined(_WIN32) if (!gs_bInitializedTime) { gs_bInitializedTime = true;