[TD]Revert detail to piecewise algo
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@@ -64,6 +64,7 @@
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using namespace TechDraw;
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using DU = DrawUtil;
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//===========================================================================
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// DrawViewDetail
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@@ -154,13 +155,13 @@ App::DocumentObjectExecReturn* DrawViewDetail::execute()
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}
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DrawViewPart* dvp = static_cast<DrawViewPart*>(baseObj);
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TopoDS_Shape shape = dvp->getShapeForDetail();
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TopoDS_Shape shape3d = dvp->getShapeForDetail();
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DrawViewSection* dvs = nullptr;
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if (dvp->isDerivedFrom(TechDraw::DrawViewSection::getClassTypeId())) {
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dvs = static_cast<TechDraw::DrawViewSection*>(dvp);
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}
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if (shape.IsNull()) {
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if (shape3d.IsNull()) {
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return DrawView::execute();
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}
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@@ -173,7 +174,7 @@ App::DocumentObjectExecReturn* DrawViewDetail::execute()
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//unblock
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}
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detailExec(shape, dvp, dvs);
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detailExec(shape3d, dvp, dvs);
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addPoints();
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dvp->requestPaint();//to refresh detail highlight in base view
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@@ -208,7 +209,7 @@ void DrawViewDetail::detailExec(TopoDS_Shape& shape, DrawViewPart* dvp, DrawView
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//this runs in a separate thread since it can sometimes take a long time
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//make a common of the input shape and a cylinder (or prism depending on
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//the matting style)
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void DrawViewDetail::makeDetailShape(const TopoDS_Shape& shape, DrawViewPart* dvp, DrawViewSection* dvs)
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void DrawViewDetail::makeDetailShape(const TopoDS_Shape& shape3d, DrawViewPart* dvp, DrawViewSection* dvs)
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{
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showProgressMessage(getNameInDocument(), "is making detail shape");
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@@ -216,7 +217,7 @@ void DrawViewDetail::makeDetailShape(const TopoDS_Shape& shape, DrawViewPart* dv
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double radius = getFudgeRadius();
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//make a copy of the input shape so we don't inadvertently change it
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BRepBuilderAPI_Copy BuilderCopy(shape);
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BRepBuilderAPI_Copy BuilderCopy(shape3d);
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TopoDS_Shape copyShape = BuilderCopy.Shape();
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m_saveShape = copyShape;
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m_saveDvp = dvp;
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@@ -284,15 +285,72 @@ void DrawViewDetail::makeDetailShape(const TopoDS_Shape& shape, DrawViewPart* dv
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}
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}
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BRepAlgoAPI_Common mkCommon(copyShape, tool);
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if (!mkCommon.IsDone() || mkCommon.Shape().IsNull()) {
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Base::Console().Warning("DVD::detailExec - %s - failed to create detail shape\n",
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getNameInDocument());
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return;
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//for each solid and shell in the input shape, make a common with the tool and
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//add the result to a compound. This avoids issues with some geometry errors in the
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//input shape.
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BRep_Builder builder;
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TopoDS_Compound pieces;
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builder.MakeCompound(pieces);
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TopExp_Explorer expl1(copyShape, TopAbs_SOLID);
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for (; expl1.More(); expl1.Next()) {
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const TopoDS_Solid& s = TopoDS::Solid(expl1.Current());
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BRepAlgoAPI_Common mkCommon(s, tool);
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if (!mkCommon.IsDone()) {
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continue;
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}
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if (mkCommon.Shape().IsNull()) {
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continue;
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}
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//Did we get a result?
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TopExp_Explorer xp;
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xp.Init(mkCommon.Shape(), TopAbs_SOLID);
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if (xp.More() != Standard_True) {
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continue;
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}
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builder.Add(pieces, mkCommon.Shape());
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}
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TopExp_Explorer expl2(copyShape, TopAbs_SHELL, TopAbs_SOLID);
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for (; expl2.More(); expl2.Next()) {
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const TopoDS_Shell& s = TopoDS::Shell(expl2.Current());
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BRepAlgoAPI_Common mkCommon(s, tool);
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if (!mkCommon.IsDone()) {
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continue;
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}
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if (mkCommon.Shape().IsNull()) {
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continue;
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}
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//Did we get a result?
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TopExp_Explorer xp;
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xp.Init(mkCommon.Shape(), TopAbs_SHELL);
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if (xp.More() != Standard_True) {
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continue;
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}
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builder.Add(pieces, mkCommon.Shape());
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}
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// now get any loose edges in the input
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TopExp_Explorer expl3(copyShape, TopAbs_EDGE, TopAbs_FACE);
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for (; expl3.More(); expl3.Next()) {
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const TopoDS_Edge& e = TopoDS::Edge(expl3.Current());
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BRepAlgoAPI_Common mkCommon(e, tool);
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if (!mkCommon.IsDone()) {
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continue;
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}
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if (mkCommon.Shape().IsNull()) {
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continue;
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}
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//Did we get a result?
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TopExp_Explorer xp;
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xp.Init(mkCommon.Shape(), TopAbs_EDGE);
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if (xp.More() != Standard_True) {
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continue;
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}
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builder.Add(pieces, mkCommon.Shape());
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}
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// save the detail shape for further processing
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m_detailShape = mkCommon.Shape();
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m_detailShape = pieces;
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if (debugDetail()) {
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BRepTools::Write(tool, "DVDTool.brep"); //debug
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