Add Mod/TechDraw/Gui
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413
src/Mod/TechDraw/Gui/TaskProjGroup.cpp
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413
src/Mod/TechDraw/Gui/TaskProjGroup.cpp
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/***************************************************************************
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* Copyright (c) 2014 Joe Dowsett <dowsettjoe[at]yahoo[dot]co[dot]uk> *
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* Copyright (c) 2014 Luke Parry <l.parry@warwick.ac.uk> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#include <cmath>
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#endif // #ifndef _PreComp_
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#include <Base/Console.h>
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#include <Gui/Application.h>
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#include <Gui/BitmapFactory.h>
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#include <Gui/Command.h>
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#include <Mod/Part/App/PartFeature.h>
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#include <Mod/Drawing/App/DrawPage.h>
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#include <Mod/Drawing/App/DrawViewPart.h>
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#include <Mod/Drawing/App/DrawProjGroupItem.h>
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#include <Mod/Drawing/App/DrawProjGroup.h>
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#include "TaskProjGroup.h"
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#include "ui_TaskProjGroup.h"
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using namespace Gui;
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using namespace TechDrawGui;
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//TODO: Look into this, seems we might be able to delete it now? IR
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#if 0 // needed for Qt's lupdate utility
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qApp->translate("QObject", "Make axonometric...");
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qApp->translate("QObject", "Edit axonometric settings...");
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qApp->translate("QObject", "Make orthographic");
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#endif
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TaskProjGroup::TaskProjGroup(TechDraw::DrawProjGroup* featView) : ui(new Ui_TaskProjGroup),
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multiView(featView)
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{
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ui->setupUi(this);
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blockUpdate = true;
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setFractionalScale(multiView->Scale.getValue());
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ui->cmbScaleType->setCurrentIndex(multiView->ScaleType.getValue());
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// Initially toggle view checkboxes if needed
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setupViewCheckboxes(true);
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blockUpdate = false;
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// Rotation buttons
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// Note we don't do the custom one here, as it's handled by [a different function that's held up in customs]
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connect(ui->butTopRotate, SIGNAL(clicked()), this, SLOT(rotateButtonClicked(void)));
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connect(ui->butCWRotate, SIGNAL(clicked()), this, SLOT(rotateButtonClicked(void)));
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connect(ui->butRightRotate, SIGNAL(clicked()), this, SLOT(rotateButtonClicked(void)));
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connect(ui->butDownRotate, SIGNAL(clicked()), this, SLOT(rotateButtonClicked(void)));
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connect(ui->butLeftRotate, SIGNAL(clicked()), this, SLOT(rotateButtonClicked(void)));
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connect(ui->butCCWRotate, SIGNAL(clicked()), this, SLOT(rotateButtonClicked(void)));
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// Slot for Scale Type
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connect(ui->cmbScaleType, SIGNAL(currentIndexChanged(int)), this, SLOT(scaleTypeChanged(int)));
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connect(ui->scaleNum, SIGNAL(textEdited(const QString &)), this, SLOT(scaleManuallyChanged(const QString &)));
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connect(ui->scaleDenom, SIGNAL(textEdited(const QString &)), this, SLOT(scaleManuallyChanged(const QString &)));
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// Slot for Projection Type (layout)
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connect(ui->projection, SIGNAL(currentIndexChanged(int)), this, SLOT(projectionTypeChanged(int)));
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}
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TaskProjGroup::~TaskProjGroup()
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{
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delete ui;
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}
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void TaskProjGroup::viewToggled(bool toggle)
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{
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// Obtain name of checkbox
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QString viewName = sender()->objectName();
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int index = viewName.mid(7).toInt();
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const char *viewNameCStr = viewChkIndexToCStr(index);
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//Gui::Command::openCommand("Toggle orthographic view"); //TODO: Is this for undo?
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if ( toggle && !multiView->hasProjection( viewNameCStr ) ) {
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multiView->addProjection( viewNameCStr );
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} else if ( !toggle && multiView->hasProjection( viewNameCStr ) ) {
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multiView->removeProjection( viewNameCStr );
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}
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/// Called to notify the GUI that the scale has changed
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Gui::Command::commitCommand();
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Gui::Command::updateActive();
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}
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void TaskProjGroup::rotateButtonClicked(void)
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{
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if ( multiView && ui ) {
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const QObject *clicked = sender();
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// Any translation/scale/etc applied here will be ignored, as
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// DrawProjGroup::setFrontViewOrientation() only
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// uses it to set Direction and XAxisDirection.
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Base::Matrix4D m = multiView->viewOrientationMatrix.getValue();
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// TODO: Construct these directly
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Base::Matrix4D t;
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//TODO: Consider changing the vectors around depending on whether we're in First or Third angle mode - might be more intuitive? IR
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if ( clicked == ui->butTopRotate ) {
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t.rotX(M_PI / -2);
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} else if ( clicked == ui->butCWRotate ) {
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t.rotY(M_PI / -2);
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} else if ( clicked == ui->butRightRotate) {
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t.rotZ(M_PI / 2);
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} else if ( clicked == ui->butDownRotate) {
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t.rotX(M_PI / 2);
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} else if ( clicked == ui->butLeftRotate) {
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t.rotZ(M_PI / -2);
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} else if ( clicked == ui->butCCWRotate) {
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t.rotY(M_PI / 2);
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}
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m *= t;
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multiView->setFrontViewOrientation(m);
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Gui::Command::updateActive();
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}
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}
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void TaskProjGroup::projectionTypeChanged(int index)
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{
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if(blockUpdate)
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return;
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Gui::Command::openCommand("Update projection type");
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if(index == 0) {
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//layout per Page (Document)
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Gui::Command::doCommand(Gui::Command::Doc,
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"App.activeDocument().%s.ProjectionType = '%s'",
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multiView->getNameInDocument(), "Document");
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} else if(index == 1) {
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// First Angle layout
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Gui::Command::doCommand(Gui::Command::Doc,
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"App.activeDocument().%s.ProjectionType = '%s'",
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multiView->getNameInDocument(), "First Angle");
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} else if(index == 2) {
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// Third Angle layout
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Gui::Command::doCommand(Gui::Command::Doc,
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"App.activeDocument().%s.ProjectionType = '%s'",
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multiView->getNameInDocument(), "Third Angle");
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} else {
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Gui::Command::abortCommand();
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Base::Console().Log("Error - TaskProjGroup::projectionTypeChanged - unknown projection layout: %d\n",
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index);
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return;
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}
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// Update checkboxes so checked state matches the drawing
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setupViewCheckboxes();
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Gui::Command::commitCommand();
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Gui::Command::updateActive();
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}
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void TaskProjGroup::scaleTypeChanged(int index)
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{
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if(blockUpdate)
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return;
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Gui::Command::openCommand("Update projection scale type");
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if(index == 0) {
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//Automatic Scale Type
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Gui::Command::doCommand(Gui::Command::Doc, "App.activeDocument().%s.ScaleType = '%s'", multiView->getNameInDocument()
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, "Document");
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} else if(index == 1) {
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// Document Scale Type
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Gui::Command::doCommand(Gui::Command::Doc, "App.activeDocument().%s.ScaleType = '%s'", multiView->getNameInDocument()
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, "Automatic");
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} else if(index == 2) {
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// Custom Scale Type
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Gui::Command::doCommand(Gui::Command::Doc, "App.activeDocument().%s.ScaleType = '%s'", multiView->getNameInDocument()
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, "Custom");
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} else {
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Gui::Command::abortCommand();
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Base::Console().Log("Error - TaskProjGroup::scaleTypeChanged - unknown scale type: %d\n",index);
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return;
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}
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Gui::Command::commitCommand();
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Gui::Command::updateActive();
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}
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// ** David Eppstein / UC Irvine / 8 Aug 1993
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// Reworked 2015 IR to add the power of logarithms!
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void TaskProjGroup::nearestFraction(double val, int &n, int &d) const
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{
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int exponent = std::floor(std::log10(val));
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if (exponent > 1 || exponent < -1) {
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val *= std::pow(10, -exponent);
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}
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n = 1; // numerator
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d = 1; // denominator
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double fraction = n / d;
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//double m = fabs(fraction - val);
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while (fabs(fraction - val) > 0.001) {
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if (fraction < val) {
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++n;
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} else {
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++d;
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n = (int) round(val * d);
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}
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fraction = n / (double) d;
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}
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if (exponent > 1) {
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n *= std::pow(10, exponent);
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} else if (exponent < -1) {
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d *= std::pow(10, -exponent);
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}
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}
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void TaskProjGroup::updateTask()
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{
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// Update the scale type
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blockUpdate = true;
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ui->cmbScaleType->setCurrentIndex(multiView->ScaleType.getValue());
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// Update the scale value
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setFractionalScale(multiView->Scale.getValue());
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blockUpdate = false;
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}
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void TaskProjGroup::setFractionalScale(double newScale)
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{
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blockUpdate = true;
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int num, den;
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nearestFraction(newScale, num, den);
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ui->scaleNum->setText(QString::number(num));
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ui->scaleDenom->setText(QString::number(den));
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blockUpdate = false;
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}
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void TaskProjGroup::scaleManuallyChanged(const QString & text)
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{
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//TODO: See what this is about - shouldn't be simplifying the scale ratio while it's being edited... IR
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if(blockUpdate)
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return;
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bool ok1, ok2;
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int a = ui->scaleNum->text().toInt(&ok1);
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int b = ui->scaleDenom->text().toInt(&ok2);
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double scale = (double) a / (double) b;
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if (ok1 && ok2) {
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// If we were not in Custom, switch to Custom in two steps
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bool switchToCustom = (strcmp(multiView->ScaleType.getValueAsString(), "Custom") != 0);
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if(switchToCustom) {
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// First, send out command to put us into custom scale
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scaleTypeChanged(ui->cmbScaleType->findText(QString::fromLatin1("Custom")));
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switchToCustom = true;
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}
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Gui::Command::openCommand("Update custom scale");
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Gui::Command::doCommand(Gui::Command::Doc, "App.activeDocument().%s.Scale = %f", multiView->getNameInDocument()
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, scale);
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Gui::Command::commitCommand();
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Gui::Command::updateActive();
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if(switchToCustom) {
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// Second, update the GUI
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ui->cmbScaleType->setCurrentIndex(ui->cmbScaleType->findText(QString::fromLatin1("Custom")));
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}
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}
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}
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void TaskProjGroup::changeEvent(QEvent *e)
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{
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if (e->type() == QEvent::LanguageChange) {
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ui->retranslateUi(this);
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}
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}
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const char * TaskProjGroup::viewChkIndexToCStr(int index)
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{
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// Third Angle: FTL T FTRight
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// L F Right Rear
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// FBL B FBRight
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//
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// First Angle: FBRight B FBL
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// Right F L Rear
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// FTRight T FTL
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assert (multiView != NULL);
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bool thirdAngle = multiView->usedProjectionType().isValue("Third Angle");
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switch(index) {
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case 0: return (thirdAngle ? "FrontTopLeft" : "FrontBottomRight");
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case 1: return (thirdAngle ? "Top" : "Bottom");
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case 2: return (thirdAngle ? "FrontTopRight" : "FrontBottomLeft");
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case 3: return (thirdAngle ? "Left" : "Right");
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case 4: return (thirdAngle ? "Front" : "Front");
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case 5: return (thirdAngle ? "Right" : "Left");
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case 6: return (thirdAngle ? "Rear" : "Rear");
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case 7: return (thirdAngle ? "FrontBottomLeft" : "FrontTopRight");
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case 8: return (thirdAngle ? "Bottom" : "Top");
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case 9: return (thirdAngle ? "FrontBottomRight" : "FrontTopLeft");
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default: return NULL;
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}
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}
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void TaskProjGroup::setupViewCheckboxes(bool addConnections)
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{
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if ( multiView == NULL ) {
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return;
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}
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// There must be a better way to construct this list...
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QCheckBox * viewCheckboxes[] = { ui->chkView0,
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ui->chkView1,
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ui->chkView2,
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ui->chkView3,
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ui->chkView4,
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ui->chkView5,
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ui->chkView6,
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ui->chkView7,
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ui->chkView8,
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ui->chkView9 };
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for (int i = 0; i < 10; ++i) {
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QCheckBox *box = viewCheckboxes[i];
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if (addConnections) {
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connect(box, SIGNAL(toggled(bool)), this, SLOT(viewToggled(bool)));
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}
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const char *viewStr = viewChkIndexToCStr(i);
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if ( viewStr != NULL && multiView->hasProjection(viewStr) ) {
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box->setCheckState(Qt::Checked);
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} else {
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box->setCheckState(Qt::Unchecked);
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//TODO: Do we really need to hang on to the TaskDlgProjGroup in this class? IR
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TaskDlgProjGroup::TaskDlgProjGroup(TechDraw::DrawProjGroup* featView) : TaskDialog(),
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multiView(featView)
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{
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viewProvider = dynamic_cast<const ViewProviderProjGroup *>(featView);
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widget = new TaskProjGroup(featView);
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taskbox = new Gui::TaskView::TaskBox(Gui::BitmapFactory().pixmap("actions/techdraw-projgroup"),
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widget->windowTitle(), true, 0);
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taskbox->groupLayout()->addWidget(widget);
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Content.push_back(taskbox);
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}
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TaskDlgProjGroup::~TaskDlgProjGroup()
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{
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}
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void TaskDlgProjGroup::update()
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{
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widget->updateTask();
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}
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//==== calls from the TaskView ===============================================================
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void TaskDlgProjGroup::open()
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{
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}
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void TaskDlgProjGroup::clicked(int)
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{
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}
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bool TaskDlgProjGroup::accept()
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{
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return true;//!widget->user_input();
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}
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bool TaskDlgProjGroup::reject()
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{
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return true;
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}
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#include "moc_TaskProjGroup.cpp"
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Block a user