Material: add workbench manipulator
Implement a workbench manipulator to inject Std_Material and Std_Appearance to (context) menu.
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@@ -601,7 +601,7 @@ void StdWorkbench::setupContextMenu(const char* recipient, MenuItem* item) const
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<< "Std_ViewDockUndockFullscreen";
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if (Gui::Selection().countObjectsOfType(App::DocumentObject::getClassTypeId()) > 0) {
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*item << "Separator" << "Std_SetMaterial" << "Std_SetAppearance" << "Std_ToggleVisibility"
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*item << "Separator" << "Std_ToggleVisibility"
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<< "Std_ToggleSelectability" << "Std_TreeSelection"
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<< "Std_RandomColor" << "Std_ToggleTransparency" << "Separator" << "Std_Delete"
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<< "Std_SendToPythonConsole" << "Std_TransformManip" << "Std_Placement";
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@@ -613,7 +613,7 @@ void StdWorkbench::setupContextMenu(const char* recipient, MenuItem* item) const
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*item << "Std_ToggleFreeze" << "Separator"
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<< "Std_Placement" << "Std_ToggleVisibility" << "Std_ShowSelection" << "Std_HideSelection"
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<< "Std_ToggleSelectability" << "Std_TreeSelectAllInstances" << "Separator"
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<< "Std_SetMaterial" << "Std_SetAppearance" << "Std_RandomColor" << "Std_ToggleTransparency" << "Separator"
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<< "Std_RandomColor" << "Std_ToggleTransparency" << "Separator"
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<< "Std_Cut" << "Std_Copy" << "Std_Paste" << "Std_Delete"
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<< "Std_SendToPythonConsole" << "Separator";
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}
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@@ -701,8 +701,6 @@ MenuItem* StdWorkbench::setupMenuBar() const
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#endif
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<< "Separator" << visu
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<< "Std_ToggleNavigation"
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<< "Std_SetMaterial"
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<< "Std_SetAppearance"
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<< "Std_RandomColor"
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<< "Std_ToggleTransparency"
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<< "Separator"
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