Material: add workbench manipulator
Implement a workbench manipulator to inject Std_Material and Std_Appearance to (context) menu.
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54
src/Mod/Material/Gui/WorkbenchManipulator.h
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54
src/Mod/Material/Gui/WorkbenchManipulator.h
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// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2024 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#ifndef MATGUI_WORKBENCHMANIPULATOR_H
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#define MATGUI_WORKBENCHMANIPULATOR_H
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#include <Gui/WorkbenchManipulator.h>
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namespace MatGui {
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class WorkbenchManipulator: public Gui::WorkbenchManipulator
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{
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protected:
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/*!
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* \brief modifyMenuBar
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* Adds the commands Std_SetMaterial and Std_SetAppearance to the View menu
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*/
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void modifyMenuBar(Gui::MenuItem* menuBar) override;
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/*!
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* \brief modifyContextMenu
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* Adds the commands Std_SetMaterial and Std_SetAppearance to the contex-menu
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*/
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void modifyContextMenu(const char* recipient, Gui::MenuItem* menuBar) override;
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private:
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static void addCommands(Gui::MenuItem* menuBar, const char* reference);
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static void addCommandsToTree(Gui::MenuItem* menuBar);
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};
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} // namespace MatGui
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#endif // MATGUI_WORKBENCHMANIPULATOR_H
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