Sketcher: Port and fix internal faces from RealThunder's branch
Co-authored-by: Zheng Lei <realthunder.dev@gmail.com> Co-authored-by: Kacper Donat <kacper@kadet.net> Co-authored-by: Pierre-Louis Boyer <pierrelouis.boyer@gmail.com>
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@@ -1311,6 +1311,23 @@ void ViewProviderPartExt::setupCoinGeometry(TopoDS_Shape shape,
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# endif
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}
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void ViewProviderPartExt::setupCoinGeometry(TopoDS_Shape shape,
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SoFCShape* node,
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double deviation,
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double angularDeflection,
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bool normalsFromUV)
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{
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setupCoinGeometry(shape,
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node->coords,
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node->faceset,
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node->norm,
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node->lineset,
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node->nodeset,
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deviation,
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angularDeflection,
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normalsFromUV);
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}
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void ViewProviderPartExt::updateVisual()
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{
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Gui::SoUpdateVBOAction action;
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