PartDesign: Use QStringLiteral
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@@ -77,7 +77,7 @@ const QString TaskSketchBasedParameters::onAddSelection(const Gui::SelectionChan
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}
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else if (subname.size() > 4) {
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int faceId = std::atoi(&subname[4]);
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refStr = QString::fromLatin1(selObj->getNameInDocument()) + QString::fromLatin1(":") + QObject::tr("Face") + QString::number(faceId);
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refStr = QString::fromLatin1(selObj->getNameInDocument()) + QStringLiteral(":") + QObject::tr("Face") + QString::number(faceId);
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}
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std::vector<std::string> upToFaces(1,subname);
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@@ -226,7 +226,7 @@ QString TaskSketchBasedParameters::getFaceReference(const QString& obj, const QS
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return {};
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}
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QString o = obj.left(obj.indexOf(QString::fromLatin1(":")));
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QString o = obj.left(obj.indexOf(QStringLiteral(":")));
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if (o.isEmpty()) {
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return {};
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}
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