PartDesign: Use QStringLiteral

This commit is contained in:
Benjamin Bræstrup Sayoc
2025-02-09 18:19:44 +01:00
parent 3d1e49a888
commit e2f018ceeb
18 changed files with 85 additions and 85 deletions

View File

@@ -77,7 +77,7 @@ const QString TaskSketchBasedParameters::onAddSelection(const Gui::SelectionChan
}
else if (subname.size() > 4) {
int faceId = std::atoi(&subname[4]);
refStr = QString::fromLatin1(selObj->getNameInDocument()) + QString::fromLatin1(":") + QObject::tr("Face") + QString::number(faceId);
refStr = QString::fromLatin1(selObj->getNameInDocument()) + QStringLiteral(":") + QObject::tr("Face") + QString::number(faceId);
}
std::vector<std::string> upToFaces(1,subname);
@@ -226,7 +226,7 @@ QString TaskSketchBasedParameters::getFaceReference(const QString& obj, const QS
return {};
}
QString o = obj.left(obj.indexOf(QString::fromLatin1(":")));
QString o = obj.left(obj.indexOf(QStringLiteral(":")));
if (o.isEmpty()) {
return {};
}