PartDesign: Add new need active body dialog with option to choose body (#4949)
* [PD] Add new need active body dialog Intended for use wherever an active body is needed but none exists. The dialog contains a list with the bodies present in the document, with an extra option to make a new body. Custom text can be provided if needed. This commit also replaces the warnings used by "new sketch" and "primitive" command with this new dialog. Addresses issue #4288.
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src/Mod/PartDesign/Gui/DlgActiveBody.cpp
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95
src/Mod/PartDesign/Gui/DlgActiveBody.cpp
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/**************************************************************************
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* Copyright (c) 2021 FreeCAD Developers *
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* Author: Ajinkya Dahale *
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* Based on src/Gui/DlgAddProperty.cpp *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <QMessageBox>
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#endif
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#include <Gui/Application.h>
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#include "DlgActiveBody.h"
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#include "ReferenceSelection.h"
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#include "Utils.h"
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Q_DECLARE_METATYPE(App::DocumentObject*);
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using namespace PartDesignGui;
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DlgActiveBody::DlgActiveBody(QWidget *parent, App::Document*& doc,
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const QString& infoText)
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: QDialog(parent),
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ui(new Ui_DlgActiveBody),
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_doc(doc),
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activeBody(nullptr)
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{
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ui->setupUi(this);
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QObject::connect(ui->bodySelect, SIGNAL(itemDoubleClicked(QListWidgetItem *)),
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this, SLOT(accept()));
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if(!infoText.isEmpty()) {
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ui->label->setText(infoText + QString::fromUtf8("\n\n") +
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QObject::tr("Please select"));
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}
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auto bodies = _doc->getObjectsOfType(PartDesign::Body::getClassTypeId());
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PartDesign::Body* bodyOfActiveObject = nullptr;
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for (const auto &obj : Gui::Selection().getSelection()) {
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bodyOfActiveObject = PartDesign::Body::findBodyOf(obj.pObject);
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break; // Just get the body for first selected object
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}
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for (const auto &body : bodies) {
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auto item = new QListWidgetItem(QString::fromUtf8(body->Label.getValue()));
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item->setData(Qt::UserRole, QVariant::fromValue(body));
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ui->bodySelect->addItem(item);
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if (body == bodyOfActiveObject) {
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item->setSelected(true);
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}
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// TODO: Any other logic (hover, select effects on view etc.)
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}
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}
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void DlgActiveBody::accept()
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{
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auto selectedItems = ui->bodySelect->selectedItems();
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if (selectedItems.empty())
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return;
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App::DocumentObject* selectedBody =
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selectedItems[0]->data(Qt::UserRole).value<App::DocumentObject*>();
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if (selectedBody)
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activeBody = makeBodyActive(selectedBody, _doc);
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else
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activeBody = makeBody(_doc);
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QDialog::accept();
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}
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#include "moc_DlgActiveBody.cpp"
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