[TD] fix stale pointer in scene

This commit is contained in:
wandererfan
2019-08-12 15:03:37 -04:00
committed by WandererFan
parent 76545d96c9
commit e4d3909484
10 changed files with 260 additions and 235 deletions

View File

@@ -47,12 +47,10 @@ DrawTile::DrawTile(void)
{
static const char *group = "Tile";
// Base::Vector3d defOrg(0.0, 0.0, 0.0);
ADD_PROPERTY_TYPE(TileParent,(0),group,(App::PropertyType)(App::Prop_None),
"Object to which this tile is attached");
ADD_PROPERTY_TYPE(TileRow, (0), group, App::Prop_None, "Row in parent");
ADD_PROPERTY_TYPE(TileColumn, (0), group, App::Prop_None, "Column in parent");
// ADD_PROPERTY_TYPE(TileOrigin, (defOrg), group, App::Prop_None, "Width limit before auto wrap");
}
DrawTile::~DrawTile()