[TD] fix stale pointer in scene
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@@ -47,12 +47,10 @@ DrawTile::DrawTile(void)
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{
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static const char *group = "Tile";
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// Base::Vector3d defOrg(0.0, 0.0, 0.0);
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ADD_PROPERTY_TYPE(TileParent,(0),group,(App::PropertyType)(App::Prop_None),
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"Object to which this tile is attached");
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ADD_PROPERTY_TYPE(TileRow, (0), group, App::Prop_None, "Row in parent");
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ADD_PROPERTY_TYPE(TileColumn, (0), group, App::Prop_None, "Column in parent");
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// ADD_PROPERTY_TYPE(TileOrigin, (defOrg), group, App::Prop_None, "Width limit before auto wrap");
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}
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DrawTile::~DrawTile()
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