rename 2d tool classes to be consistent with 3d classes

This commit is contained in:
wmayer
2016-11-21 14:29:51 +01:00
parent 31d43b4a12
commit e54e9515fc
42 changed files with 950 additions and 951 deletions

View File

@@ -151,15 +151,15 @@ void TaskCreateNodeSet::DefineNodesCallback(void * ud, SoEventCallback * n)
SoCamera* cam = view->getSoRenderManager()->getCamera();
SbViewVolume vv = cam->getViewVolume();
Gui::ViewVolumeProjection proj(vv);
Base::Polygon2D polygon;
Base::Polygon2d polygon;
for (std::vector<SbVec2f>::const_iterator it = clPoly.begin(); it != clPoly.end(); ++it)
polygon.Add(Base::Vector2D((*it)[0],(*it)[1]));
polygon.Add(Base::Vector2d((*it)[0],(*it)[1]));
taskBox->DefineNodes(polygon,proj,clip_inner);
}
void TaskCreateNodeSet::DefineNodes(const Base::Polygon2D &polygon,const Gui::ViewVolumeProjection &proj,bool inner)
void TaskCreateNodeSet::DefineNodes(const Base::Polygon2d &polygon,const Gui::ViewVolumeProjection &proj,bool inner)
{
const SMESHDS_Mesh* data = const_cast<SMESH_Mesh*>(pcObject->FemMesh.getValue<Fem::FemMeshObject*>()->FemMesh.getValue().getSMesh())->GetMeshDS();
@@ -173,7 +173,7 @@ void TaskCreateNodeSet::DefineNodes(const Base::Polygon2D &polygon,const Gui::Vi
const SMDS_MeshNode* aNode = aNodeIter->next();
Base::Vector3f vec(aNode->X(),aNode->Y(),aNode->Z());
pt2d = proj(vec);
if (polygon.Contains(Base::Vector2D(pt2d.x, pt2d.y)) == inner)
if (polygon.Contains(Base::Vector2d(pt2d.x, pt2d.y)) == inner)
tempSet.insert(aNode->GetID());
}