rename 2d tool classes to be consistent with 3d classes
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@@ -414,7 +414,7 @@ Base::BoundBox3d GeometryObject::calcBoundingBox() const
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}
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//! does this GeometryObject already have this vertex
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bool GeometryObject::findVertex(Base::Vector2D v)
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bool GeometryObject::findVertex(Base::Vector2d v)
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{
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bool found = false;
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std::vector<Vertex*>::iterator it = vertexGeom.begin();
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