Mesh: modernize C++: use default member init
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@@ -75,14 +75,6 @@ unsigned char MeshSelection::cross_mask_bitmap[] = {
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};
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MeshSelection::MeshSelection()
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: onlyPointToUserTriangles(false)
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, onlyVisibleTriangles(false)
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, addToSelection(false)
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, addComponent(false)
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, removeComponent(false)
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, activeCB(nullptr)
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, selectionCB(nullptr)
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, ivViewer(nullptr)
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{
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setCallback(selectGLCallback);
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}
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@@ -464,7 +456,6 @@ void MeshSelection::selectGLCallback(void * ud, SoEventCallback * n)
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SbVec3f pnt, dir;
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view->getNearPlane(pnt, dir);
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Base::Vector3f point (pnt[0],pnt[1],pnt[2]);
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Base::Vector3f normal(dir[0],dir[1],dir[2]);
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std::list<ViewProviderMesh*> views = self->getViewProviders();
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