Sketcher: fix Circle to Line distance constraint display
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committed by
0penBrain
parent
a892de5fc6
commit
e69e9019df
@@ -1391,13 +1391,25 @@ void ViewProviderSketch::moveConstraint(int constNum, const Base::Vector2d &toPo
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} else if (Constr->Second != GeoEnum::GeoUndef) {
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p1 = getSolvedSketch().getPoint(Constr->First, Constr->FirstPos);
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const Part::Geometry *geo = GeoList::getGeometryFromGeoId (geomlist, Constr->Second);
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if (geo->getTypeId() == Part::GeomLineSegment::getClassTypeId()) { // point to line distance
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if (geo->getTypeId() == Part::GeomLineSegment::getClassTypeId()) {
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const Part::GeomLineSegment *lineSeg = static_cast<const Part::GeomLineSegment *>(geo);
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Base::Vector3d l2p1 = lineSeg->getStartPoint();
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Base::Vector3d l2p2 = lineSeg->getEndPoint();
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// calculate the projection of p1 onto line2
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p2.ProjectToLine(p1-l2p1, l2p2-l2p1);
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p2 += p1;
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if (Constr->FirstPos != Sketcher::PointPos::none) { // point to line distance
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// calculate the projection of p1 onto line2
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p2.ProjectToLine(p1-l2p1, l2p2-l2p1);
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p2 += p1;
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} else {
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const Part::Geometry *geo1 = GeoList::getGeometryFromGeoId (geomlist, Constr->First);
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const Part::GeomCircle *circleSeg = static_cast<const Part::GeomCircle*>(geo1);
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Base::Vector3d ct = circleSeg->getCenter();
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double radius = circleSeg->getRadius();
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p1.ProjectToLine(ct-l2p1, l2p2-l2p1); //project on the line translated to origin
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Base::Vector3d dir = p1;
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dir.Normalize();
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p1 += ct;
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p2 = ct + dir * radius;
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}
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} else if (geo->getTypeId() == Part::GeomCircle::getClassTypeId()) { // circle to circle distance
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const Part::Geometry *geo1 = GeoList::getGeometryFromGeoId (geomlist, Constr->First);
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if (geo1->getTypeId() == Part::GeomCircle::getClassTypeId()) {
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