[Mesh] Gui: So*: remove unused includes
- also some sorting
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@@ -20,12 +20,11 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef FC_OS_WIN32
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# ifndef GL_GLEXT_PROTOTYPES
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# define GL_GLEXT_PROTOTYPES 1
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# define GL_GLEXT_PROTOTYPES 1
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# endif
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#endif
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@@ -33,13 +32,13 @@
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# include <algorithm>
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# include <climits>
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# ifdef FC_OS_MACOSX
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# include <OpenGL/gl.h>
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# include <OpenGL/glu.h>
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# include <OpenGL/glext.h>
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# include <OpenGL/gl.h>
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# include <OpenGL/glext.h>
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# include <OpenGL/glu.h>
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# else
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# include <GL/gl.h>
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# include <GL/glu.h>
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# include <GL/glext.h>
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# include <GL/gl.h>
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# include <GL/glext.h>
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# include <GL/glu.h>
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# endif
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# include <Inventor/actions/SoGLRenderAction.h>
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# include <Inventor/actions/SoSearchAction.h>
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@@ -56,19 +55,16 @@
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# include <Inventor/errors/SoDebugError.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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#endif
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#include <Inventor/C/glue/gl.h>
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#include <Inventor/misc/SoContextHandler.h>
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#include <Gui/GLBuffer.h>
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#include <Gui/SoFCInteractiveElement.h>
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#include <Gui/SoFCSelectionAction.h>
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#include <Gui/GLBuffer.h>
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#include "SoFCIndexedFaceSet.h"
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#define RENDER_GL_VAO
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//#define RENDER_GLARRAYS
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using namespace MeshGui;
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