[Mesh] Gui: So*: remove unused includes

- also some sorting
This commit is contained in:
Uwe
2022-12-04 16:00:03 +01:00
parent 3f05568ab9
commit e89596bd86
12 changed files with 85 additions and 114 deletions

View File

@@ -20,12 +20,11 @@
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef FC_OS_WIN32
# ifndef GL_GLEXT_PROTOTYPES
# define GL_GLEXT_PROTOTYPES 1
# define GL_GLEXT_PROTOTYPES 1
# endif
#endif
@@ -33,13 +32,13 @@
# include <algorithm>
# include <climits>
# ifdef FC_OS_MACOSX
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# include <OpenGL/glext.h>
# include <OpenGL/gl.h>
# include <OpenGL/glext.h>
# include <OpenGL/glu.h>
# else
# include <GL/gl.h>
# include <GL/glu.h>
# include <GL/glext.h>
# include <GL/gl.h>
# include <GL/glext.h>
# include <GL/glu.h>
# endif
# include <Inventor/actions/SoGLRenderAction.h>
# include <Inventor/actions/SoSearchAction.h>
@@ -56,19 +55,16 @@
# include <Inventor/errors/SoDebugError.h>
# include <Inventor/nodes/SoCoordinate3.h>
#endif
#include <Inventor/C/glue/gl.h>
#include <Inventor/misc/SoContextHandler.h>
#include <Gui/GLBuffer.h>
#include <Gui/SoFCInteractiveElement.h>
#include <Gui/SoFCSelectionAction.h>
#include <Gui/GLBuffer.h>
#include "SoFCIndexedFaceSet.h"
#define RENDER_GL_VAO
//#define RENDER_GLARRAYS
using namespace MeshGui;