[Mesh] Gui: So*: remove unused includes

- also some sorting
This commit is contained in:
Uwe
2022-12-04 16:00:03 +01:00
parent 3f05568ab9
commit e89596bd86
12 changed files with 85 additions and 114 deletions

View File

@@ -20,40 +20,31 @@
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# ifdef FC_OS_WIN32
# include <Windows.h>
# include <Windows.h>
# endif
# ifdef FC_OS_MACOSX
# include <OpenGL/gl.h>
# include <OpenGL/gl.h>
# else
# include <GL/gl.h>
# include <GL/gl.h>
# endif
# include <cfloat>
# include <algorithm>
# include <Inventor/actions/SoCallbackAction.h>
# include <Inventor/actions/SoGetBoundingBoxAction.h>
# include <Inventor/actions/SoGetPrimitiveCountAction.h>
# include <cfloat>
# include <Inventor/actions/SoGLRenderAction.h>
# include <Inventor/actions/SoPickAction.h>
# include <Inventor/actions/SoWriteAction.h>
# include <Inventor/bundles/SoMaterialBundle.h>
# include <Inventor/bundles/SoTextureCoordinateBundle.h>
# include <Inventor/elements/SoGLCacheContextElement.h>
# include <Inventor/errors/SoReadError.h>
# include <Inventor/elements/SoCoordinateElement.h>
# include <Inventor/elements/SoLazyElement.h>
# include <Inventor/misc/SoState.h>
#endif
# include <Inventor/elements/SoCoordinateElement.h>
# include <cfloat>
#include "SoPolygon.h"
using namespace MeshGui;
using namespace MeshGui;
SO_NODE_SOURCE(SoPolygon)