[Mesh] Gui: So*: remove unused includes
- also some sorting
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@@ -20,40 +20,31 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# ifdef FC_OS_WIN32
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# include <Windows.h>
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# include <Windows.h>
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# endif
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# ifdef FC_OS_MACOSX
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# include <OpenGL/gl.h>
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# include <OpenGL/gl.h>
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# else
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# include <GL/gl.h>
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# include <GL/gl.h>
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# endif
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# include <cfloat>
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# include <algorithm>
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# include <Inventor/actions/SoCallbackAction.h>
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# include <Inventor/actions/SoGetBoundingBoxAction.h>
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# include <Inventor/actions/SoGetPrimitiveCountAction.h>
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# include <cfloat>
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# include <Inventor/actions/SoGLRenderAction.h>
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# include <Inventor/actions/SoPickAction.h>
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# include <Inventor/actions/SoWriteAction.h>
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# include <Inventor/bundles/SoMaterialBundle.h>
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# include <Inventor/bundles/SoTextureCoordinateBundle.h>
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# include <Inventor/elements/SoGLCacheContextElement.h>
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# include <Inventor/errors/SoReadError.h>
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# include <Inventor/elements/SoCoordinateElement.h>
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# include <Inventor/elements/SoLazyElement.h>
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# include <Inventor/misc/SoState.h>
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#endif
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# include <Inventor/elements/SoCoordinateElement.h>
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# include <cfloat>
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#include "SoPolygon.h"
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using namespace MeshGui;
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using namespace MeshGui;
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SO_NODE_SOURCE(SoPolygon)
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