use emplace_back instead of push_back where justified
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@@ -583,13 +583,13 @@ void NaviCubeImplementation::addFace(const Vector3f& x, const Vector3f& z, int f
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int t = m_VertexArray.size();
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m_VertexArray.push_back(z - x - y);
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m_TextureCoordArray.push_back(Vector2f(0, 0));
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m_TextureCoordArray.emplace_back(0, 0);
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m_VertexArray.push_back(z + x - y);
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m_TextureCoordArray.push_back(Vector2f(1, 0));
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m_TextureCoordArray.emplace_back(1, 0);
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m_VertexArray.push_back(z + x + y);
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m_TextureCoordArray.push_back(Vector2f(1, 1));
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m_TextureCoordArray.emplace_back(1, 1);
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m_VertexArray.push_back(z - x + y);
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m_TextureCoordArray.push_back(Vector2f(0, 1));
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m_TextureCoordArray.emplace_back(0, 1);
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// TEX_TOP, TEX_BACK_FACE, TEX_FRONT_FACE, TEX_TOP
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// TEX_TOP frontTex,
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