use emplace_back instead of push_back where justified
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@@ -648,7 +648,7 @@ bool DelaunayTriangulator::Triangulate()
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std::vector<Wm4::Vector2d> akVertex;
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akVertex.reserve(_points.size());
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for (std::vector<Base::Vector3f>::iterator it = _points.begin(); it != _points.end(); ++it) {
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akVertex.push_back(Wm4::Vector2d(static_cast<double>(it->x), static_cast<double>(it->y)));
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akVertex.emplace_back(static_cast<double>(it->x), static_cast<double>(it->y));
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}
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Wm4::Delaunay2d del(static_cast<int>(akVertex.size()), &(akVertex[0]), 0.001, false, Wm4::Query::QT_INT64);
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