use emplace_back instead of push_back where justified
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@@ -571,8 +571,8 @@ void MeshAlgos::LoftOnCurve(MeshCore::MeshKernel &ResultMesh, const TopoDS_Shape
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p3 = prePoint[l],
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p4 = actPoint[l];
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cVAry.push_back(MeshGeomFacet(p1,p2,p3));
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cVAry.push_back(MeshGeomFacet(p3,p2,p4));
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cVAry.emplace_back(p1,p2,p3);
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cVAry.emplace_back(p3,p2,p4);
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}
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}
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}
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