use emplace_back instead of push_back where justified
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@@ -638,7 +638,7 @@ bool ParameterCorrection::GetUVParameters(double fSizeFactor)
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for (int ii=_pvcPoints->Lower(); ii<=_pvcPoints->Upper(); ii++) {
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const gp_Pnt& pnt = (*_pvcPoints)(ii);
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Wm4::Vector3d clProjPnt = clRotMatTrans * Wm4::Vector3d(pnt.X(), pnt.Y(), pnt.Z());
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vcProjPts.push_back(Base::Vector2d(clProjPnt.X(), clProjPnt.Y()));
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vcProjPts.emplace_back(clProjPnt.X(), clProjPnt.Y());
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clBBox.Add(Base::Vector2d(clProjPnt.X(), clProjPnt.Y()));
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}
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