use emplace_back instead of push_back where justified

This commit is contained in:
asapelkin
2019-10-25 00:57:12 +03:00
committed by wmayer
parent 079808b816
commit e951094af9
67 changed files with 239 additions and 241 deletions

View File

@@ -638,7 +638,7 @@ bool ParameterCorrection::GetUVParameters(double fSizeFactor)
for (int ii=_pvcPoints->Lower(); ii<=_pvcPoints->Upper(); ii++) {
const gp_Pnt& pnt = (*_pvcPoints)(ii);
Wm4::Vector3d clProjPnt = clRotMatTrans * Wm4::Vector3d(pnt.X(), pnt.Y(), pnt.Z());
vcProjPts.push_back(Base::Vector2d(clProjPnt.X(), clProjPnt.Y()));
vcProjPts.emplace_back(clProjPnt.X(), clProjPnt.Y());
clBBox.Add(Base::Vector2d(clProjPnt.X(), clProjPnt.Y()));
}