LGTM: [skip ci] fix: Empty branch of conditional
An empty block after a conditional can be a sign of an omission and can decrease maintainability of the code. Such blocks should contain an explanatory comment to aid future maintainers.
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@@ -2572,15 +2572,18 @@ int SketchObject::trim(int GeoId, const Base::Vector3d& point)
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solve();
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return 0;
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} else
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} else {
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return -1;
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}
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} else if (theta1 < 0.001*arcLength) { // drop the second intersection point
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std::swap(GeoId1,GeoId2);
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std::swap(point1,point2);
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} else if (theta2 > 0.999*arcLength) {
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// Do nothing here
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}
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else
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else {
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return -1;
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}
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}
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if (GeoId1 >= 0) {
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@@ -2749,14 +2752,17 @@ int SketchObject::trim(int GeoId, const Base::Vector3d& point)
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solve();
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return 0;
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} else
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} else {
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return -1;
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}
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} else if (theta1 < 0.001*arcLength) { // drop the second intersection point
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std::swap(GeoId1,GeoId2);
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std::swap(point1,point2);
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} else if (theta2 > 0.999*arcLength) {
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} else
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// Do nothing here
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} else {
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return -1;
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}
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}
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if (GeoId1 >= 0) {
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@@ -2927,14 +2933,17 @@ int SketchObject::trim(int GeoId, const Base::Vector3d& point)
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delete newConstr;
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return 0;
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} else
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} else {
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return -1;
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}
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} else if (theta1 < 0.001*arcLength) { // drop the second intersection point
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std::swap(GeoId1,GeoId2);
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std::swap(point1,point2);
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} else if (theta2 > 0.999*arcLength) {
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} else
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// Do nothing here
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} else {
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return -1;
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}
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}
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if (GeoId1 >= 0) {
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