Gui: Add a separate checkbox for enabling spinning animations (#11534)
* Gui: Create group box for animation preferences * Gui: Add spinning animation checkbox * Gui: Implement isAnimating() for NavigationAnimator * Gui: No need to enable animations in DemoMode The spin animation is played regardless of the user preference and does not need to be enabled before starting the spin animation * Gui: Change comment
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@@ -180,7 +180,7 @@ void DemoMode::onAngleSliderValueChanged(int v)
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SbRotation rot(SbVec3f(-1, 0, 0), angle);
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reorientCamera(cam ,rot);
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this->oldvalue = v;
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if (view->getViewer()->isAnimating()) {
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if (view->getViewer()->isSpinning()) {
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startAnimation(view);
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}
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}
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@@ -206,7 +206,7 @@ void DemoMode::onSpeedSliderValueChanged(int v)
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{
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Q_UNUSED(v);
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Gui::View3DInventor* view = activeView();
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if (view && view->getViewer()->isAnimating()) {
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if (view && view->getViewer()->isSpinning()) {
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startAnimation(view);
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}
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}
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@@ -216,7 +216,7 @@ void DemoMode::onPlayButtonToggled(bool pressed)
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Gui::View3DInventor* view = activeView();
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if (view) {
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if (pressed) {
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if (!view->getViewer()->isAnimating()) {
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if (!view->getViewer()->isSpinning()) {
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SoCamera* cam = view->getViewer()->getSoRenderManager()->getCamera();
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if (cam) {
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SbRotation rot = cam->orientation.getValue();
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@@ -263,7 +263,7 @@ void DemoMode::onTimeoutValueChanged(int v)
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void DemoMode::onAutoPlay()
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{
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Gui::View3DInventor* view = activeView();
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if (view && !view->getViewer()->isAnimating()) {
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if (view && !view->getViewer()->isSpinning()) {
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ui->playButton->setChecked(true);
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startAnimation(view);
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}
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@@ -271,9 +271,6 @@ void DemoMode::onAutoPlay()
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void DemoMode::startAnimation(Gui::View3DInventor* view)
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{
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if (!view->getViewer()->isAnimationEnabled())
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view->getViewer()->setAnimationEnabled(true);
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view->getViewer()->startSpinningAnimation(getDirection(view),
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getSpeed(ui->speedSlider->value()));
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}
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