Gui: Add a separate checkbox for enabling spinning animations (#11534)
* Gui: Create group box for animation preferences * Gui: Add spinning animation checkbox * Gui: Implement isAnimating() for NavigationAnimator * Gui: No need to enable animations in DemoMode The spin animation is played regardless of the user preference and does not need to be enabled before starting the spin animation * Gui: Change comment
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@@ -2397,7 +2397,7 @@ void View3DInventorViewer::renderScene()
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glDepthRange(0.1,1.0);
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#endif
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// Immediately reschedule to get continuous spin animation.
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// Immediately reschedule to get continuous animation.
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if (this->isAnimating()) {
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this->getSoRenderManager()->scheduleRedraw();
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}
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@@ -3233,39 +3233,58 @@ void View3DInventorViewer::viewSelection()
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}
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}
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/*!
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Decide if it should be possible to start a spin animation of the
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model in the viewer by releasing the mouse button while dragging.
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If the \a enable flag is \c false and we're currently animating, the
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spin will be stopped.
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*/
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void
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View3DInventorViewer::setAnimationEnabled(bool enable)
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/**
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* @brief Decide if it should be possible to start any animation
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*
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* If the enable flag is false and we're currently animating, the animation will be stopped
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*/
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void View3DInventorViewer::setAnimationEnabled(bool enable)
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{
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navigation->setAnimationEnabled(enable);
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}
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/*!
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Query whether or not it is possible to start a spinning animation by
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releasing the left mouse button while dragging the mouse.
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*/
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/**
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* @brief Decide if it should be possible to start a spin animation of the model in the viewer by releasing the mouse button while dragging
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*
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* If the enable flag is false and we're currently animating, the spin animation will be stopped
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*/
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void View3DInventorViewer::setSpinningAnimationEnabled(bool enable)
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{
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navigation->setSpinningAnimationEnabled(enable);
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}
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bool
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View3DInventorViewer::isAnimationEnabled() const
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/**
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* @return Whether or not it is possible to start any animation
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*/
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bool View3DInventorViewer::isAnimationEnabled() const
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{
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return navigation->isAnimationEnabled();
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}
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/*!
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Query if the model in the viewer is currently in spinning mode after
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a user drag.
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*/
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/**
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* @return Whether or not it is possible to start a spinning animation e.g. after dragging
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*/
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bool View3DInventorViewer::isSpinningAnimationEnabled() const
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{
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return navigation->isSpinningAnimationEnabled();
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}
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/**
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* @return Whether or not any animation is currently active
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*/
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bool View3DInventorViewer::isAnimating() const
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{
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return navigation->isAnimating();
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}
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/**
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* @return Whether or not a spinning animation is currently active e.g. after a user drag
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*/
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bool View3DInventorViewer::isSpinning() const
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{
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return navigation->isSpinning();
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}
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/**
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* @brief Change the camera pose with an animation
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*
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