Further doubel suggestions from Jan

Moved Gui/InputVector,Placement,Transform from float to double
Moved Sketcher from float to double
more suggestions for moving float -> double
This commit is contained in:
jriegel
2013-09-22 22:00:19 +02:00
parent 00ea24e07e
commit ecae7fac7f
16 changed files with 163 additions and 163 deletions

View File

@@ -655,8 +655,8 @@ void Location::pickCallback(void * ud, SoEventCallback * n)
SbVec3f pnt = point->getPoint();
SbVec3f nor = point->getNormal();
Location* dlg = reinterpret_cast<Location*>(ud);
dlg->ui.loc->setPosition(Base::Vector3f(pnt[0],pnt[1],pnt[2]));
dlg->ui.loc->setDirection(Base::Vector3f(nor[0],nor[1],nor[2]));
dlg->ui.loc->setPosition(Base::Vector3d(pnt[0],pnt[1],pnt[2]));
dlg->ui.loc->setDirection(Base::Vector3d(nor[0],nor[1],nor[2]));
n->setHandled();
}
}
@@ -678,7 +678,7 @@ void Location::pickCallback(void * ud, SoEventCallback * n)
QString Location::toPlacement() const
{
Base::Vector3f d = ui.loc->getDirection();
Base::Vector3d d = ui.loc->getDirection();
gp_Dir dir = gp_Dir(d.x,d.y,d.z);
gp_Pnt pnt = gp_Pnt(0.0,0.0,0.0);
gp_Ax3 ax3;
@@ -721,7 +721,7 @@ QString Location::toPlacement() const
Trf.GetRotation(theAxis,theAngle);
Base::Rotation rot(Base::convertTo<Base::Vector3d>(theAxis), theAngle);
Base::Vector3f loc = ui.loc->getPosition();
Base::Vector3d loc = ui.loc->getPosition();
return QString::fromAscii("Base.Placement(Base.Vector(%1,%2,%3),Base.Rotation(%4,%5,%6,%7))")
.arg(loc.x,0,'f',2)