Further doubel suggestions from Jan
Moved Gui/InputVector,Placement,Transform from float to double Moved Sketcher from float to double more suggestions for moving float -> double
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@@ -121,7 +121,7 @@ void DlgRevolution::directionActivated(int index)
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ui->directionActivated(this, index);
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}
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Base::Vector3f DlgRevolution::getDirection() const
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Base::Vector3d DlgRevolution::getDirection() const
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{
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return ui->getDirection();
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}
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@@ -180,7 +180,7 @@ void DlgRevolution::accept()
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shape = (*it)->data(0, Qt::UserRole).toString();
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type = QString::fromAscii("Part::Revolution");
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name = QString::fromAscii(activeDoc->getUniqueObjectName("Revolve").c_str());
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Base::Vector3f axis = this->getDirection();
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Base::Vector3d axis = this->getDirection();
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QString code = QString::fromAscii(
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"FreeCAD.ActiveDocument.addObject(\"%1\",\"%2\")\n"
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@@ -222,8 +222,8 @@ void DlgRevolution::onSelectionChanged(const Gui::SelectionChanges& msg)
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{
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if (msg.Type == Gui::SelectionChanges::AddSelection) {
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if (filter && filter->canSelect) {
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ui->setPosition (Base::convertTo<Base::Vector3f>(filter->loc));
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ui->setDirection(Base::convertTo<Base::Vector3f>(filter->dir));
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ui->setPosition (Base::convertTo<Base::Vector3d>(filter->loc));
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ui->setDirection(Base::convertTo<Base::Vector3d>(filter->dir));
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}
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}
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}
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