Further doubel suggestions from Jan

Moved Gui/InputVector,Placement,Transform from float to double
Moved Sketcher from float to double
more suggestions for moving float -> double
This commit is contained in:
jriegel
2013-09-22 22:00:19 +02:00
parent 00ea24e07e
commit ecae7fac7f
16 changed files with 163 additions and 163 deletions

View File

@@ -203,10 +203,10 @@ int DrawSketchHandler::seekAutoConstraint(std::vector<AutoConstraint> &suggested
// Find if there are tangent constraints (currently arcs and circles)
// FIXME needs to consider when zooming out?
const float tangDeviation = 2.;
const double tangDeviation = 2.;
int tangId = Constraint::GeoUndef;
float smlTangDist = 1e15f;
double smlTangDist = 1e15f;
// Get geometry list
const std::vector<Part::Geometry *> geomlist = sketchgui->getSketchObject()->getCompleteGeometry();
@@ -221,11 +221,11 @@ int DrawSketchHandler::seekAutoConstraint(std::vector<AutoConstraint> &suggested
Base::Vector3d center = circle->getCenter();
Base::Vector3d tmpPos(Pos.fX, Pos.fY, 0.f);
float radius = (float) circle->getRadius();
double radius = circle->getRadius();
Base::Vector3d projPnt(0.f, 0.f, 0.f);
projPnt = projPnt.ProjToLine(center - tmpPos, Base::Vector3d(Dir.fX, Dir.fY));
float projDist = projPnt.Length();
double projDist = projPnt.Length();
if ( (projDist < radius + tangDeviation ) && (projDist > radius - tangDeviation)) {
// Find if nearest
@@ -245,7 +245,7 @@ int DrawSketchHandler::seekAutoConstraint(std::vector<AutoConstraint> &suggested
Base::Vector3d tmpPos(Pos.fX, Pos.fY, 0.f);
projPnt = projPnt.ProjToLine(center - tmpPos, Base::Vector3d(Dir.fX, Dir.fY));
float projDist = projPnt.Length();
double projDist = projPnt.Length();
if ( projDist < radius + tangDeviation && projDist > radius - tangDeviation) {
double startAngle, endAngle;