Fix various typos
Found via codespell.
This commit is contained in:
@@ -254,7 +254,7 @@ SbMatrix ViewProviderMeasureDistance::getMatrix()
|
||||
Base::Vector3d localXAxis = (vec2 - vec1).Normalize();
|
||||
Base::Vector3d localYAxis = getTextDirection(localXAxis, tolerance).Normalize();
|
||||
|
||||
// X and Y axis have to be 90° to eachother
|
||||
// X and Y axis have to be 90° to each other
|
||||
assert(fabs(localYAxis.Dot(localXAxis)) < tolerance);
|
||||
Base::Vector3d localZAxis = localYAxis.Cross(localXAxis).Normalize();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user