Move from float to double
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@@ -293,7 +293,7 @@ void ViewProviderInspection::setDistances()
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}
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// distance values
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const std::vector<float>& fValues = ((App::PropertyFloatList*)pDistances)->getValues();
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const std::vector<double>& fValues = ((App::PropertyFloatList*)pDistances)->getValues();
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if ((int)fValues.size() != this->pcCoords->point.getNum()) {
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pcMatBinding->value = SoMaterialBinding::OVERALL;
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return;
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@@ -308,7 +308,7 @@ void ViewProviderInspection::setDistances()
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float * tran = pcColorMat->transparency.startEditing();
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unsigned long j=0;
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for (std::vector<float>::const_iterator jt = fValues.begin(); jt != fValues.end(); ++jt, j++) {
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for (std::vector<double>::const_iterator jt = fValues.begin(); jt != fValues.end(); ++jt, j++) {
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App::Color col = pcColorBar->getColor(*jt);
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cols[j] = SbColor(col.r, col.g, col.b);
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if (pcColorBar->isVisible(*jt))
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