Revert "Gui: Refactor navigation animations"
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@@ -777,8 +777,10 @@ Py::Object View3DInventorPy::getCameraOrientation()
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Py::Object View3DInventorPy::viewPosition(const Py::Tuple& args)
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{
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PyObject* p = nullptr;
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if (!PyArg_ParseTuple(args.ptr(), "|O!", &Base::PlacementPy::Type, &p))
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PyObject* p=nullptr;
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int steps = 20;
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int ms = 30;
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if (!PyArg_ParseTuple(args.ptr(), "|O!ii",&Base::PlacementPy::Type,&p,&steps,&ms))
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throw Py::Exception();
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if (p) {
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@@ -789,7 +791,7 @@ Py::Object View3DInventorPy::viewPosition(const Py::Tuple& args)
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rot.getValue(q0,q1,q2,q3);
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getView3DIventorPtr()->getViewer()->moveCameraTo(
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SbRotation((float)q0, (float)q1, (float)q2, (float)q3),
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SbVec3f((float)pos.x, (float)pos.y, (float)pos.z));
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SbVec3f((float)pos.x, (float)pos.y, (float)pos.z), steps, ms);
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}
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SoCamera* cam = getView3DIventorPtr()->getViewer()->getSoRenderManager()->getCamera();
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@@ -808,11 +810,11 @@ Py::Object View3DInventorPy::viewPosition(const Py::Tuple& args)
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Py::Object View3DInventorPy::startAnimating(const Py::Tuple& args)
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{
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float x, y, z;
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float x,y,z;
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float velocity;
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if (!PyArg_ParseTuple(args.ptr(), "ffff", &x, &y, &z, &velocity))
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if (!PyArg_ParseTuple(args.ptr(), "ffff", &x,&y,&z,&velocity))
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throw Py::Exception();
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getView3DIventorPtr()->getViewer()->startSpinningAnimation(SbVec3f(x, y, z), velocity);
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getView3DIventorPtr()->getViewer()->startAnimating(SbVec3f(x,y,z),velocity);
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return Py::None();
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}
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