Misc. typos

+ some are doxy others are just comment code.  
+ some minor whitespace and grammatical tweaks. 
+ app/SCL/* typos have also been submitted upstream (https://github.com/stepcode/stepcode/pull/366). So it's ok to merge them in to master.
This commit is contained in:
luzpaz
2017-10-03 11:09:41 -04:00
committed by wmayer
parent 732eab609b
commit f3bf8fe919
97 changed files with 125 additions and 125 deletions

View File

@@ -315,7 +315,7 @@ void ViewProviderFemMesh::attach(App::DocumentObject *pcObj)
SoGroup* pcFlatWireRoot = new SoSeparator();
// add the complete flat group (contains the coordinates)
pcFlatWireRoot->addChild(pcFlatRoot);
//pcFlatWireRoot->addChild(offset); // makes no differents.....
//pcFlatWireRoot->addChild(offset); // makes no difference.....
// add the line nodes
SoMaterialBinding *pcMatBind = new SoMaterialBinding;
pcMatBind->value = SoMaterialBinding::OVERALL;
@@ -1298,7 +1298,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
// 6 nodes
case 6:
// tria6 face
// penta6 volume, two 3-node triangle and three 4-node qudrangles
// penta6 volume, two 3-node triangle and three 4-node quadrangles
switch (facesHelper[l].FaceNo){
case 0: { // tria6 face, 6-node triangle
// prefeche all node indexes of this face
@@ -1758,9 +1758,9 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
break;
// 13 nodes
case 13:
// pyra13 volume, four 6-node triangle and one 8-node qudrangles
// pyra13 volume, four 6-node triangle and one 8-node quadrangles
switch(facesHelper[l].FaceNo){
case 1: { // pyra13 volume: face 1, 8-node qudrangles
case 1: { // pyra13 volume: face 1, 8-node quadrangles
int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(5)];
int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
@@ -1943,7 +1943,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
break;
// 15 nodes
case 15:
// penta15 volume, two 6-node triangles and three 8-node qudrangles
// penta15 volume, two 6-node triangles and three 8-node quadrangles
switch(facesHelper[l].FaceNo){
case 1: { // penta15 volume: face 1, 6-node triangle
int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
@@ -2154,7 +2154,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
break;
// 20 nodes
case 20:
// hexa20 volume, six 8-node qudrangles
// hexa20 volume, six 8-node quadrangles
switch(facesHelper[l].FaceNo){
case 1: { // hexa20 volume: face 1
int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];