Merge pull request #5023 from marioalexis84/gui-encoding
Gui: Harmonize encoding/decoding between view, property editor and command line.
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@@ -1740,7 +1740,11 @@ class DraftToolBar:
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"""this function sends the entered text to the active draft command
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if enter has been pressed twice. Otherwise it blanks the line.
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"""
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self.sourceCmd.text = self.textValue.toPlainText().splitlines()
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self.sourceCmd.text = self.textValue.toPlainText()\
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.replace("\\","\\\\")\
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.replace("\"","\\\"")\
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.replace("\'","\\\'")\
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.splitlines()
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self.sourceCmd.createObject()
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def displayPoint(self, point=None, last=None, plane=None, mask=None):
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@@ -89,19 +89,16 @@ class Text(gui_base_original.Creator):
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base = pts[1:-1]
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text_list = self.text
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text_list = [text.replace("\"","\\\"") for text in text_list]
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if not text_list:
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self.finish()
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return None
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# If the last element is an empty string "" we remove it
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if not text_list[-1]:
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text_list.pop()
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# For Python 2 we convert the string to unicode,
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# Python 3 nothing needs to be done
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if sys.version_info.major < 3:
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u_list = [unicode(line) for line in text_list]
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t_list = ['"' + str(line.encode("utf8")) + '"' for line in u_list]
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else:
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t_list = ['"' + line + '"' for line in text_list]
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t_list = ['"' + line + '"' for line in text_list]
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list_as_text = ", ".join(t_list)
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@@ -229,6 +229,7 @@ class ViewProviderLabel(ViewProviderDraftAnnotation):
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self.text2d.string = self.text3d.string = "Label"
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self.text2d.justification = coin.SoText2.RIGHT
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self.text3d.justification = coin.SoAsciiText.RIGHT
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self.font.name = utils.get_param("textfont")
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switchnode = coin.SoSeparator()
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switchnode.addChild(self.line)
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@@ -310,10 +311,7 @@ class ViewProviderLabel(ViewProviderDraftAnnotation):
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self.text2d.string.setValue("")
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self.text3d.string.setValue("")
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if sys.version_info.major >= 3:
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_list = [l for l in obj.Text if l]
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else:
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_list = [l.encode("utf8") for l in obj.Text if l]
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_list = [l for l in obj.Text if l]
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self.text2d.string.setValues(_list)
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self.text3d.string.setValues(_list)
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@@ -245,9 +245,13 @@ class ViewProviderText(ViewProviderDraftAnnotation):
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def createObject(self):
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import FreeCAD
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import FreeCADGui
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if hasattr(self,"Object"):
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txt = [t.replace("\"","\\\"") for t in self.text]
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txt = self.text
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if not txt:
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self.finish()
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return None
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# If the last element is an empty string "" we remove it
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if not txt[-1]:
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txt.pop()
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@@ -111,7 +111,7 @@ void DrawViewSymbol::onChanged(const App::Property* prop)
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while (!queryResult.next().isNull())
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{
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QDomElement tspanElement = model.toDomNode(queryResult.current().toNodeModelIndex()).toElement();
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editables.push_back(Base::Tools::escapedUnicodeFromUtf8(tspanElement.text().toStdString().c_str()));
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editables.push_back(tspanElement.text().toStdString());
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}
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}
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else {
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@@ -188,7 +188,7 @@ App::DocumentObjectExecReturn *DrawViewSymbol::execute(void)
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// Finally append text node with editable replacement as the only <tspan> descendant
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tspanElement.appendChild(symbolDocument.createTextNode(
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QString::fromUtf8(Base::Tools::escapedUnicodeToUtf8(editText[count]).c_str())));
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QString::fromUtf8(editText[count].c_str())));
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++count;
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}
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@@ -160,18 +160,9 @@ void QGIViewAnnotation::drawAnnotation()
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if (it != annoText.begin()) {
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ss << "<br>";
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}
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//TODO: there is still a bug here. entering "'" works, save and restore works, but edit after
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// save and restore brings "\'" back into text. manually deleting the "\" fixes it until the next
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// save/restore/edit cycle.
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// a guess is that the editor for propertyStringList is too enthusiastic about substituting.
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// the substituting might be necessary for using the strings in Python.
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// ' doesn't seem to help in this case.
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std::string u8String = Base::Tools::escapedUnicodeToUtf8(*it); //from \x??\x?? to real utf8
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std::string apos = std::regex_replace((u8String), std::regex("\\\\"), ""); //remove doubles.
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apos = std::regex_replace((apos), std::regex("\\'"), "'"); //replace escaped apos
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//"less than" symbol chops off line. need to use html sub.
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std::string lt = std::regex_replace((apos), std::regex("<"), "<");
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std::string lt = std::regex_replace((*it), std::regex("<"), "<");
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ss << lt;
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}
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ss << "<br></p>\n</body>\n</html> ";
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@@ -203,11 +194,11 @@ void QGIViewAnnotation::mouseDoubleClickEvent(QGraphicsSceneMouseEvent* event)
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const std::vector<std::string> &values = annotation->Text.getValues();
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QString text;
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if (values.size() > 0) {
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text = QString::fromUtf8(Base::Tools::escapedUnicodeToUtf8(values[0]).c_str());
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text = QString::fromUtf8(values[0].c_str());
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for (unsigned int i = 1; i < values.size(); ++i) {
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text += QChar::fromLatin1('\n');
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text += QString::fromUtf8(Base::Tools::escapedUnicodeToUtf8(values[i]).c_str());
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text += QString::fromUtf8(values[i].c_str());
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}
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}
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@@ -233,7 +224,7 @@ void QGIViewAnnotation::mouseDoubleClickEvent(QGraphicsSceneMouseEvent* event)
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std::vector<std::string> newValues;
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for (int i = 0; i < list.size(); ++i) {
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newValues.push_back(Base::Tools::escapedUnicodeFromUtf8(list[i].toStdString().c_str()));
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newValues.push_back(list[i].toStdString());
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}
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App::GetApplication().setActiveTransaction("Set Annotation Text");
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