add default quarter files
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173
src/Gui/Quarter/SensorManager.cpp
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173
src/Gui/Quarter/SensorManager.cpp
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include "SensorManager.h"
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#include <QtCore/QTimer>
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#include <Inventor/SoDB.h>
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#include <Inventor/SbTime.h>
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#include <Inventor/SoRenderManager.h>
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#include <Inventor/nodekits/SoNodeKit.h>
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#include <Inventor/C/threads/thread.h>
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#include "SignalThread.h"
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using namespace SIM::Coin3D::Quarter;
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SensorManager::SensorManager(void)
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: inherited()
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{
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this->mainthreadid = cc_thread_id();
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this->signalthread = new SignalThread();
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QObject::connect(this->signalthread, SIGNAL(triggerSignal()),
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this, SLOT(sensorQueueChanged()));
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this->idletimer = new QTimer;
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this->delaytimer = new QTimer;
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this->timerqueuetimer = new QTimer;
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this->idletimer->setSingleShot(true);
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this->delaytimer->setSingleShot(true);
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this->timerqueuetimer->setSingleShot(true);
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this->connect(this->idletimer, SIGNAL(timeout(void)), this, SLOT(idleTimeout()));
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this->connect(this->delaytimer, SIGNAL(timeout(void)), this, SLOT(delayTimeout()));
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this->connect(this->timerqueuetimer, SIGNAL(timeout(void)), this, SLOT(timerQueueTimeout()));
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SoDB::getSensorManager()->setChangedCallback(SensorManager::sensorQueueChangedCB, this);
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this->timerEpsilon = 1.0 / 5000.0;
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SoDB::setRealTimeInterval(1.0 / 25.0);
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SoRenderManager::enableRealTimeUpdate(FALSE);
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}
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SensorManager::~SensorManager()
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{
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// remove the Coin callback before shutting down
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SoDB::getSensorManager()->setChangedCallback(NULL, NULL);
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if (this->signalthread->isRunning()) {
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this->signalthread->stopThread();
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this->signalthread->wait();
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}
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delete this->signalthread;
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delete this->idletimer;
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delete this->delaytimer;
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delete this->timerqueuetimer;
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}
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void
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SensorManager::sensorQueueChangedCB(void * closure)
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{
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SensorManager * thisp = (SensorManager * ) closure;
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// if we get a callback from another thread, route the callback
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// through SignalThread so that we receive the callback in the
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// QApplication thread (needed since QTimer isn't thread safe)
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if (cc_thread_id() != thisp->mainthreadid) {
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if (!thisp->signalthread->isRunning()) thisp->signalthread->start();
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thisp->signalthread->trigger();
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}
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else {
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thisp->sensorQueueChanged();
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}
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}
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void
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SensorManager::sensorQueueChanged(void)
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{
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SoSensorManager * sensormanager = SoDB::getSensorManager();
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assert(sensormanager);
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SbTime interval;
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if (sensormanager->isTimerSensorPending(interval)) {
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interval -= SbTime::getTimeOfDay();
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if (interval.getValue() < this->timerEpsilon) {
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interval.setValue(this->timerEpsilon);
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}
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if (!this->timerqueuetimer->isActive()) {
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this->timerqueuetimer->start(interval.getMsecValue());
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} else {
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this->timerqueuetimer->setInterval(interval.getMsecValue());
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}
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} else if (this->timerqueuetimer->isActive()) {
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this->timerqueuetimer->stop();
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}
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if (sensormanager->isDelaySensorPending()) {
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this->idletimer->start(0);
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if (!this->delaytimer->isActive()) {
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SbTime time = SoDB::getDelaySensorTimeout();
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if (time != SbTime::zero()) {
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this->delaytimer->start(time.getMsecValue());
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}
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}
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} else {
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if (this->idletimer->isActive()) {
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this->idletimer->stop();
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}
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if (this->delaytimer->isActive()) {
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this->delaytimer->stop();
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}
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}
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}
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void
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SensorManager::idleTimeout(void)
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{
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SoDB::getSensorManager()->processTimerQueue();
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SoDB::getSensorManager()->processDelayQueue(TRUE);
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this->sensorQueueChanged();
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}
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void
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SensorManager::timerQueueTimeout(void)
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{
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SoDB::getSensorManager()->processTimerQueue();
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this->sensorQueueChanged();
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}
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void
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SensorManager::delayTimeout(void)
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{
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SoDB::getSensorManager()->processTimerQueue();
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SoDB::getSensorManager()->processDelayQueue(FALSE);
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this->sensorQueueChanged();
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}
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void
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SensorManager::setTimerEpsilon(double sec)
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{
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this->timerEpsilon = sec;
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}
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