add default quarter files
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77
src/Gui/Quarter/SignalThread.cpp
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77
src/Gui/Quarter/SignalThread.cpp
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include "SignalThread.h"
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using namespace SIM::Coin3D::Quarter;
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SignalThread::SignalThread(void)
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: isstopped(false)
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{
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}
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SignalThread::~SignalThread()
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{
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}
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void
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SignalThread::trigger(void)
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{
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// lock first to make sure the QThread is actually waiting for a signal
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this->mutex.lock();
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this->waitcond.wakeOne();
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this->mutex.unlock();
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}
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void
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SignalThread::stopThread(void)
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{
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this->mutex.lock();
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this->isstopped = true;
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this->waitcond.wakeOne();
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this->mutex.unlock();
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}
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void
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SignalThread::run(void)
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{
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this->mutex.lock();
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while (!this->isstopped) {
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// just wait, and trigger every time we receive a signal
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this->waitcond.wait(&this->mutex);
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if (!this->isstopped) {
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emit triggerSignal();
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}
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}
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this->mutex.unlock();
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}
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