[TD]Prevent crash in SelectionSingleton
- in SelectionSingleton::setVisible, if the selection changes during loop, a crash may occur. - in QGraphicsScene, hiding an item changes its selected status.
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@@ -1033,6 +1033,8 @@ void MDIViewPage::clearSceneSelection()
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//!Update QGIView's selection state based on Selection made outside Drawing Interface
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void MDIViewPage::selectQGIView(App::DocumentObject *obj, const bool isSelected)
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{
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// Base::Console().Message("MDIVP::selectQGIV(%s) - %d\n", obj->getNameInDocument(), isSelected);
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App::DocumentObject* objCopy = obj;
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TechDraw::DrawHatch* hatchObj = dynamic_cast<TechDraw::DrawHatch*>(objCopy);
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if (hatchObj) { //Hatch does not have a QGIV of it's own. mark parent as selected.
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@@ -1055,6 +1057,7 @@ void MDIViewPage::selectQGIView(App::DocumentObject *obj, const bool isSelected)
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//really "onTreeSelectionChanged"
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void MDIViewPage::onSelectionChanged(const Gui::SelectionChanges& msg)
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{
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// Base::Console().Message("MDIVP::onSelectionChanged()\n");
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std::vector<Gui::SelectionSingleton::SelObj> selObjs = Gui::Selection().getSelection(msg.pDocName);
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if (msg.Type == Gui::SelectionChanges::ClrSelection) {
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clearSceneSelection();
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@@ -1082,6 +1085,7 @@ void MDIViewPage::onSelectionChanged(const Gui::SelectionChanges& msg)
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//! maintain QGScene selected items in selection order
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void MDIViewPage::sceneSelectionManager()
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{
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// Base::Console().Message("MDIVP::sceneSelectionManager()\n");
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QList<QGraphicsItem*> sceneSel = m_view->scene()->selectedItems();
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if (sceneSel.isEmpty()) {
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@@ -1128,6 +1132,7 @@ void MDIViewPage::sceneSelectionManager()
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//triggered by m_view->scene() signal
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void MDIViewPage::sceneSelectionChanged()
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{
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// Base::Console().Message("MDIVP::sceneSelctionChanged()\n");
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sceneSelectionManager();
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// QList<QGraphicsItem*> dbsceneSel = m_view->scene()->selectedItems();
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@@ -1152,6 +1157,7 @@ void MDIViewPage::sceneSelectionChanged()
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//Note: Qt says: "no guarantee of selection order"!!!
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void MDIViewPage::setTreeToSceneSelect(void)
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{
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// Base::Console().Message("MDIVP::setTreeToSceneSelect()\n");
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bool saveBlock = blockConnection(true); // block selectionChanged signal from Tree/Observer
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blockSelection(true);
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Gui::Selection().clearSelection();
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@@ -1319,6 +1325,7 @@ void MDIViewPage::setTreeToSceneSelect(void)
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bool MDIViewPage::compareSelections(std::vector<Gui::SelectionObject> treeSel, QList<QGraphicsItem*> sceneSel)
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{
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// Base::Console().Message("MDIVP::compareSelections()\n");
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bool result = true;
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if (treeSel.empty() && sceneSel.empty()) {
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