fixes #0004103: Black screen when using rubberband selection
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@@ -416,6 +416,13 @@ void SoQtOffscreenRenderer::init(const SbViewportRegion & vpr,
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#endif
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this->framebuffer = NULL;
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this->numSamples = -1;
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#if defined(HAVE_QT5_OPENGL)
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//this->texFormat = GL_RGBA32F_ARB;
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this->texFormat = GL_RGB32F_ARB;
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#else
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//this->texFormat = GL_RGBA;
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this->texFormat = GL_RGB;
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#endif
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this->cache_context = 0;
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this->pbuffer = false;
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}
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@@ -532,6 +539,18 @@ SoQtOffscreenRenderer::getNumPasses(void) const
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return PRIVATE(this)->numSamples;
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}
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void
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SoQtOffscreenRenderer::setInternalTextureFormat(GLenum internalTextureFormat)
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{
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PRIVATE(this)->texFormat = internalTextureFormat;
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}
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GLenum
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SoQtOffscreenRenderer::internalTextureFormat() const
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{
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return PRIVATE(this)->texFormat;
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}
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void
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SoQtOffscreenRenderer::setPbufferEnable(SbBool enable)
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{
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@@ -603,13 +622,7 @@ SoQtOffscreenRenderer::makeFrameBuffer(int width, int height, int samples)
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// is to use a certain background color using GL_RGB as texture
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// format and in the output image search for the above color and
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// replaces it with the color requested by the user.
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#if defined(HAVE_QT5_OPENGL)
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//fmt.setInternalTextureFormat(GL_RGBA32F_ARB);
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fmt.setInternalTextureFormat(GL_RGB32F_ARB);
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#else
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//fmt.setInternalTextureFormat(GL_RGBA);
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fmt.setInternalTextureFormat(GL_RGB);
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#endif
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fmt.setInternalTextureFormat(this->texFormat);
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#else
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QtGLFramebufferObject::Attachment fmt;
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fmt = QtGLFramebufferObject::Depth;
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