Toponaming move makEFace as makeElementFace and dependencies
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@@ -356,14 +356,14 @@ void FaceMakerExtrusion::Build()
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if (mySourceShapes.empty())
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throw Base::ValueError("No input shapes!");
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if (mySourceShapes.size() == 1) {
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inputShape = mySourceShapes[0];
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inputShape = mySourceShapes[0].getShape();
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}
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else {
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TopoDS_Builder builder;
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TopoDS_Compound cmp;
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builder.MakeCompound(cmp);
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for (const TopoDS_Shape& sh : mySourceShapes) {
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builder.Add(cmp, sh);
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for (const auto &sh : mySourceShapes) {
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builder.Add(cmp, sh.getShape());
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}
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inputShape = cmp;
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}
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