diff --git a/src/Base/Builder3D.cpp b/src/Base/Builder3D.cpp index 5c777d8045..9bd274273f 100644 --- a/src/Base/Builder3D.cpp +++ b/src/Base/Builder3D.cpp @@ -79,12 +79,12 @@ Builder3D::~Builder3D() = default; * @param color_g green part of the point color (0.0 - 1.0). * @param color_b blue part of the point color (0.0 - 1.0). */ -void Builder3D::startPoints(short pointSize, float color_r,float color_g,float color_b) +void Builder3D::startPoints(short pointSize, float color_r, float color_g, float color_b) { bStartEndOpen = true; result << "Separator { "; result << "Material { "; - result << "diffuseColor " << color_r << " "<< color_g << " "<< color_b ; + result << "diffuseColor " << color_r << " "<< color_g << " " << color_b; result << "} "; result << "MaterialBinding { value PER_PART } "; result << "DrawStyle { pointSize " << pointSize << "} "; @@ -102,7 +102,7 @@ void Builder3D::addPoint(float x, float y, float z) /// add a vector to a point set void Builder3D::addPoint(const Vector3f &vec) { - addPoint(vec.x,vec.y,vec.z); + addPoint(vec.x, vec.y, vec.z); } /** * Ends the point set operations and write the resulting inventor string. @@ -117,14 +117,14 @@ void Builder3D::endPoints() bStartEndOpen = false; } -void Builder3D::addSinglePoint(float x, float y, float z,short pointSize, float color_r,float color_g,float color_b) +void Builder3D::addSinglePoint(float x, float y, float z, short pointSize, float color_r, float color_g, float color_b) { // addSinglePoint() not between startXXX() and endXXX() allowed assert(!bStartEndOpen); result << "Separator { "; result << "Material { "; - result << "diffuseColor " << color_r << " "<< color_g << " "<< color_b ; + result << "diffuseColor " << color_r << " "<< color_g << " "<< color_b; result << "} "; result << "MaterialBinding { value PER_PART } "; result << "DrawStyle { pointSize " << pointSize << "} "; @@ -138,7 +138,7 @@ void Builder3D::addSinglePoint(float x, float y, float z,short pointSize, float } -void Builder3D::addSinglePoint(const Base::Vector3f &vec, short pointSize, float color_r,float color_g,float color_b) +void Builder3D::addSinglePoint(const Base::Vector3f &vec, short pointSize, float color_r, float color_g, float color_b) { addSinglePoint(vec.x, vec.y , vec.z, pointSize, color_r, color_g, color_b); } @@ -156,7 +156,7 @@ void Builder3D::addSinglePoint(const Base::Vector3f &vec, short pointSize, float * @param color_g green part of the text color (0.0 - 1.0). * @param color_b blue part of the text color (0.0 - 1.0). */ -void Builder3D::addText(float pos_x, float pos_y , float pos_z,const char * text, float color_r,float color_g,float color_b) +void Builder3D::addText(float pos_x, float pos_y , float pos_z, const char * text, float color_r, float color_g, float color_b) { // addSinglePoint() not between startXXX() and endXXX() allowed assert(!bStartEndOpen); @@ -169,9 +169,9 @@ void Builder3D::addText(float pos_x, float pos_y , float pos_z,const char * text } -void Builder3D::addText(const Base::Vector3f &vec,const char * text, float color_r,float color_g,float color_b) +void Builder3D::addText(const Base::Vector3f &vec, const char * text, float color_r, float color_g, float color_b) { - addText(vec.x, vec.y , vec.z,text, color_r,color_g,color_b); + addText(vec.x, vec.y, vec.z, text, color_r, color_g, color_b); } void Builder3D::clear () @@ -186,7 +186,7 @@ void Builder3D::clear () //************************************************************************** // line/arrow handling -void Builder3D::addSingleLine(const Vector3f& pt1, const Vector3f& pt2, short lineSize, float color_r,float color_g,float color_b, unsigned short linePattern) +void Builder3D::addSingleLine(const Vector3f& pt1, const Vector3f& pt2, short lineSize, float color_r, float color_g, float color_b, unsigned short linePattern) { char lp[20]; sprintf(lp, "0x%x", linePattern); @@ -207,7 +207,7 @@ void Builder3D::addSingleLine(const Vector3f& pt1, const Vector3f& pt2, short li << "} "; } -void Builder3D::addSingleArrow(const Vector3f& pt1, const Vector3f& pt2, short lineSize, float color_r,float color_g,float color_b, unsigned short /*linePattern*/) +void Builder3D::addSingleArrow(const Vector3f& pt1, const Vector3f& pt2, short lineSize, float color_r, float color_g, float color_b, unsigned short /*linePattern*/) { float l = (pt2 - pt1).Length(); float cl = l / 10.0f; @@ -268,7 +268,6 @@ void Builder3D::addSingleTriangle(const Vector3f& pt0, const Vector3f& pt1, cons << "LineSet { } " << fs << "} "; - } void Builder3D::addTransformation(const Base::Matrix4D& transform) @@ -382,7 +381,7 @@ void InventorBuilder::addLabel(const char* text) result << Base::blanks(indent) << "} " << std::endl; } -void InventorBuilder::addBaseColor(float color_r,float color_g,float color_b) +void InventorBuilder::addBaseColor(float color_r, float color_g, float color_b) { result << Base::blanks(indent) << "BaseColor { " << std::endl; result << Base::blanks(indent) << " rgb " @@ -390,7 +389,7 @@ void InventorBuilder::addBaseColor(float color_r,float color_g,float color_b) result << Base::blanks(indent) << "} " << std::endl; } -void InventorBuilder::addMaterial(float color_r,float color_g,float color_b,float color_a) +void InventorBuilder::addMaterial(float color_r, float color_g, float color_b, float color_a) { result << Base::blanks(indent) << "Material { " << std::endl; result << Base::blanks(indent) << " diffuseColor " @@ -416,7 +415,7 @@ void InventorBuilder::endMaterial() result << Base::blanks(indent) << "}" << std::endl; } -void InventorBuilder::addColor(float color_r,float color_g,float color_b) +void InventorBuilder::addColor(float color_r, float color_g, float color_b) { result << color_r << " " << color_g << " " << color_b << std::endl; } @@ -539,7 +538,7 @@ void InventorBuilder::addLineSet() * @param color_g green part of the text color (0.0 - 1.0). * @param color_b blue part of the text color (0.0 - 1.0). */ -void InventorBuilder::addText(float pos_x, float pos_y , float pos_z,const char * text, float color_r,float color_g,float color_b) +void InventorBuilder::addText(float pos_x, float pos_y, float pos_z, const char * text, float color_r, float color_g, float color_b) { result << Base::blanks(indent) << "Separator { " << std::endl << Base::blanks(indent) << " Material { diffuseColor " @@ -551,7 +550,7 @@ void InventorBuilder::addText(float pos_x, float pos_y , float pos_z,const char } -void InventorBuilder::addText(const Vector3f &vec,const char * text, float color_r,float color_g,float color_b) +void InventorBuilder::addText(const Vector3f &vec, const char * text, float color_r, float color_g, float color_b) { addText(vec.x, vec.y , vec.z,text, color_r,color_g,color_b); } @@ -560,7 +559,7 @@ void InventorBuilder::addText(const Vector3f &vec,const char * text, float color // line/arrow handling void InventorBuilder::addSingleLine(const Vector3f& pt1, const Vector3f& pt2, short lineSize, - float color_r,float color_g,float color_b, unsigned short linePattern) + float color_r, float color_g, float color_b, unsigned short linePattern) { char lp[20]; sprintf(lp, "0x%x", linePattern); @@ -582,7 +581,7 @@ void InventorBuilder::addSingleLine(const Vector3f& pt1, const Vector3f& pt2, sh } void InventorBuilder::addSingleArrow(const Vector3f& pt1, const Vector3f& pt2, short lineSize, - float color_r,float color_g,float color_b, unsigned short /*linePattern*/) + float color_r, float color_g, float color_b, unsigned short /*linePattern*/) { float l = (pt2 - pt1).Length(); float cl = l / 10.0f; @@ -626,7 +625,7 @@ void InventorBuilder::addSingleArrow(const Vector3f& pt1, const Vector3f& pt2, s * The size of the list must then be even. */ void InventorBuilder::addLineSet(const std::vector& points, short lineSize, - float color_r,float color_g,float color_b, unsigned short linePattern) + float color_r, float color_g, float color_b, unsigned short linePattern) { char lp[20]; sprintf(lp, "0x%x", linePattern); @@ -767,7 +766,7 @@ void InventorBuilder::addSingleTriangle(const Vector3f& pt0, const Vector3f& pt1 void InventorBuilder::addSinglePlane(const Vector3f& base, const Vector3f& eX, const Vector3f& eY, float length, float width, bool filled, short lineSize, - float color_r,float color_g,float color_b) + float color_r, float color_g, float color_b) { Vector3f pt0 = base; Vector3f pt1 = base + length * eX; @@ -867,7 +866,7 @@ void InventorBuilder::addSphere(float radius) } void InventorBuilder::addBoundingBox(const Vector3f& pt1, const Vector3f& pt2, short lineWidth, - float color_r,float color_g,float color_b) + float color_r, float color_g, float color_b) { Base::Vector3f pt[8]; pt[0].Set(pt1.x, pt1.y, pt1.z);